Grung Species in Trylase | World Anvil

Grung

Basic Information

Biological Traits

Ability Score Increase:  Your Dexterity score increases by 2 and your Constitution score increases by 1.   Arboreal Alertness:  You have proficiency in the Perception skill.   Poison Immunity:  You’re immune to poison damage and the poisoned condition.   Poisonous Skin:  Any creature that grapples you or otherwise comes into direct contact with your skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with you can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. You can also apply this poison to any piercing weapon as part of an attack with that weapon, though when you hit the poison reacts differently. The target must succeed on a DC 12 Constitution saving throw or take 2d4 poison damage.   Standing Leap:  Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start.   Water Dependency:  If you fail to immerse yourself in water for at least 1 hour during a day, you suffer one level of exhaustion at the end of that day. You can only recover from this exhaustion through magic or by immersing yourself in water for at least 1 hour.

Growth Rate & Stages

Adult at 1

Civilization and Culture

Major Language Groups and Dialects

You can speak, read, and write Grung.
Lifespan
50 Years
Average Height
2'5" ‒ 3'5 "
Average Physique
  • Walking speed is 25 ft.
  • Run speed is 50 ft.
  • Climbing speed is 25 ft.
  • Swim speed is 10 ft.
Body Tint, Colouring and Marking
Green, Blue, Purple, Red, Orange, & Gold

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