Dretch
- Type: Demon/Fiend
- Origin Location: The Abyss
Dretch CR: 1/4
STR
11 +0
DEX
11 +0
CON
12 +1
INT
5 -3
WIS
8 -1
CHA
3 -4
Actions
Multiattack. The dretch makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage. Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage. Fetid Cloud (1/Day). A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can’t take reactions.
Usual Tactics
Lesser demons tend to attack without regard for sel-preservation if they are not in the Abyss, as no demon can truly die if not in its home plane. They will also always choose to fight in darkness, their vision giving them an edge from time to time.
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