Cybernetic Enhancement: Minor Telepathy Item in Tria | World Anvil
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Cybernetic Enhancement: Minor Telepathy

Sym-Tech Item, uncommon (requires maintenance/attunement)   This implant has 3 charges. While implanted with this module just behind your ear, you can use an action and expend 1 charge to use the Detect Thoughts power (save DC 13). The implant regains 1d3 expended charges after a long rest.  

Detect Thoughts: For the duration, you can reach out telepathically to read the thoughts of certain creatures. When you use the power and as your action on each turn until the power ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn’t speak any language, the creature is unaffected.   You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature’s thoughts or attempt to probe deeper into the same creature’s mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the power ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature’s thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the power ends.   Questions verbally directed at the target creature naturally shape the course of its thoughts, so this power is particularly effective as part of an interrogation.   You can also use this power to detect the presence of thinking creatures you can’t see. When you use the power or as your action during the duration, you can search for thoughts within 30 feet of you. The power can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can’t detect a creature with an Intelligence of 3 or lower or one that doesn’t speak any language. Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can’t see it, but it must still be within range.


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