Homesteading
Sizes of Homes
All homes within the tree seem relatively simple from the outside. As you approach, either on branch or root, there is a doorway into a structure that is at first obscured in the foliage. But sight of a window and what serves as a foyer open up to reveal a much more spacious and unique place inside. There is something extradimensional, or perhaps divine at work here. As homes grow, they expand inward. More rooms opening up on the inside, but no expansion of footprint on the outside. Terribly convenient. All homes follow the same progression, starting as an Apartment and then expanding through investment and purchase into a House, and eventually an Estate. Apartment - Starter home, has a single window facing the direction of your choice. Includes 1 Large Room and 1 Small Room. Cost: 1000gp House - This is enough space to have guests and stretch out a bit. Includes an additional 1 Large Room and 1 Small Room. Upgrade Cost: 1000gp (Requires an Apartment) Estate - This is a sizable home suitable for many purposes. Includes an additional 1 Large Room, 1 Small Room, and a Courtyard. Upgrade Cost: 1200gp (Requires a House)Location of Homes
All of these homesteads are on and a part of the Tree Who Dreamed. They grow from her branches, trunk, or roots. When you decide to purchase a home, Horace asks you to walk the tree and listen to her. Seek out the place where you feel you belong, and that you feel the Tree is most eager to have you. This might be along the ground, the trunk, or even up in the canopy. There are benefits to each. Ground Level Suitable roots for growing your home along reach just beyond the stone walls that surround and defend the Tree Who Dreamed. It can also be anywhere hidden among the tall curtain like roots at the base of the tree. Homes on the Ground Level are public facing and may be visited by strangers as well as guildmates and allies. Midstory Level Branches jutting out from the tree at just the right places create paths and supports suitable for growing a home. Anywhere along the trunk and midstory could harbor a tucked away and private home. Homes in the Midstory Level have a deeper spiritual connection and may from time to time be visited by aesthetics and otherworldly visitors to the tree. Canopy Level At the highest reaches of the tree homes can be grown among the lush foliage or open lawns, or even underwater in the Dewdrop Lake. Homes in the Canopy are more likely to be visited by dignitaries and nobles visiting from far off lands. Relocating If you decide you dislike the location you have grown your home in, you may petition the tree to adapt and move your home somewhere else. This process costs 3 Clout and for a week and a day your home and any upgrades are unavailable as it is resorbed into the tree, before re-emerging at the new location at the end of the time. Through this process you can even have your homes intermingle with one another, creating passages that open directly into each other's homesteads. Effectively sharing space, but not sharing mechanical benefits of the upgrades.Purpose Built
Rooms can be built to suit your needs. At the outset, they are empty wooden rooms. Small Rooms are generally about 10 feet to a side with ceilings to match. Large Rooms can be up to 20 feet to a side and may have cathedral ceilings reaching up 15 feet. To make the best use of these rooms you'll need to make them Purpose Built. Each room can be given a single Purpose. Such as a Personal Library or an Artist's Loft. Purposes require a certain amount of space, either 1 Small Room, or 1 Large Room, noted in the descriptions below. Once you have set a Purpose for a room, there may be further upgrade options available. For example, a Ghost Kitchen installed in a small room can be upgraded with a Signature Dish. This doesn't require any additional space, only the costs listed for the specific upgrade. Once you have purchased an upgrade from Horace Housetender's Horticultural Real Estate the tree will begin growing it immediately. All upgrades and home construction complete a week from Sunday. Changes to your layout are easy to make. Simply put in a DTA and a week from Sunday those changes will be made. Perhaps you want to move an upgrade or purpose from a room to a courtyard or change the orientation of your different rooms. There is no cost, except for time.Courtyards
Estates, or homesteads that have been upgraded to 3 Small Rooms and 3 Large Rooms also gain additional outdoor space. Despite that it seems endlessly possible to provide more space inside of the tree, most homes leave little of a footprint within the branches. But large enough estates warrant an outdoor meeting place. So you have been afforded a Courtyard. It measures 20 feet long and 10 feet across, providing enough space for a few mounts or a social gathering. They do not count as a small room or a large room. Instead, all Courtyards have a garden, that when maintained properly can infer enchantments upon this space. 120 Clout Unlock Garden Arbor Gateway In your courtyard a wooden or iron archway is overgrown with healthy vines and flowers. But among the twists and gnarls of the plantlife, the roots of the Scion Trees within the Treeport Gazebo have reached down and intertwined with your Arbor. The vines overrun the top and dangle as though a curtain over your gateway. What looks like a sundial sits atop a pedestal, but it seems to be set up in the shade. By turning it in the cardinal directions it opens up different pathways. The Garden Arbor Gateway can open to one Scion Tree of your choice, your homestead, or to a matching Arbor on the tract of land you may have received from your 100 Clout Reward . Cost: 1500gpSmall Room Purposes
Small Room Purposes can be added to large rooms. A large room can fulfill two Small Room Purposes.Home Refugium
Refugium
Generic Variant
Common
Installation Guide: 1 Small RoomUpgrades Available
Xylemspring. Running water fed by the tree. Revives lost pets. Sanctified Connection. Grow a totemic plant which serves to improve your spells.
Refugium
This space is as good as a garden if not better. Through the use of magical lights and enchanted seed beds you create the ideal circumstances for life to thrive. This refuge is ideal for both animal and plant. The populations of plants and animals reinforce one another and create a contained ecosystem in this room.
The Refugium allows for the planting and growth of up to two dozen plants, including those with special survival requirements. Gain Advantage on Herbalism Kit checks made within the refugium if you have at least four plants growing.
Additionally the Refugium allows for the keeping of animals. Up to two Large or six Medium creatures can be kept. Smaller pets can be kept at twice the capacity for each size category down. This space includes everything you need for the feeding, care, and grooming of these animals. Gain Advantage on Animal Handling checks made within the refugium if you have at least two pets.
Xylemspring
Running water, cool and crisp, flows through the xylem of the Tree who Dreamed. To be tapped into it is an honor and a responsibility to protect it. Your refugium is fed by this purest of water. Resting within the pools and stream that flow through your refugium. Once per month one of your pets can be laid to rest in these waters. If they passed within the last 24 hours the water of the Xylemspring can restore them to life, but only once for each pet.
The Xylemspring can be your option of crisp cold water, or hot steaming water. By arranging stones you can easily make a pool and a slice of paradise here.
Sanctified Connection
The natrual connection that you have to your garden here is supernatural. Once a month one of the plants or animals that you keep here produces a totemic item. This varies, it could be a branch from woody plant, a fruit or flower. A shed horn from a creature, or woven wool shorn from its back. The flavor depends on what you keep. But the effect is the same. But attuning to this object and holding it your hand, you gain +1 to spell attacks and spell save DCs (similar to how the Rod of the Pact Keeper works, but no extra spell slot)
You may further improve this totem's bonus to a maximum of +2 by spending 20 Clout.
Cost: 250 gp, +250gp for Xylemspring, +850gp for Sanctified Connection
Artist's Loft
Artist’s Loft
Generic Variant
Common
Installation Guide: Requires 1 Small RoomUpgrades Available
Enchanter's Loft - Unlock access to +2 enchanting of your weapons and armor with Clout
Description
An Artist’s Loft gives you the space needed to use Glassblowing, Painting, Calligrapher, Forgery, Jewelcrafter, Pottery, Leathercrafter, Masonry, Woodcarver, and Weaving Tools. You can augment the normal tools with larger things to help with your trade, things like kilns for potters, furnaces for glassblowers, looms and dye baths for weavers and the like. Choose up to two tools this loft applies to. If installed in a Large Room you make choose up to four tools for it to apply to.
You may use your Limited Downtime to craft art for sale and commission. Make a roll with the appropriate tool at advantage. Gain gold pieces equal to twice your result. (You may sell to other PCs without it counting against your trade cap.)
Additionally, you gain advantage on checks to examine objects and works of art related to the tool when you bring them to your loft. Here you have the tools to determine finer qualities and gain additional insight.
Enchanter's Loft
The works of your loft have been improved. Through investments in enchanted tools, inscriptions and prayers upon the walls as is appropriate to your magical source, you improve your space. You have exactly the tools needed for precision work in your field. You are now able to improve weapons and armor that has been previously improved by use of Clout to +2 of quality through an additional expenditure of 20 Clout.
Cost: 250 gp, +2250gp for Enchanter's Loft
Ghost Kitchen
Ghost Kitchen
Generic Variant
Rare Necromancy
Installation Guide: 1 Small RoomUpgrades Available
Signature Dish -Create a uniquely flavored Potion of Resistance. Select the kind of resistance it offers at the time of selecting this upgrade. A stock of 2 of your Potions of Resistance become available at the Guild Quartermaster for 75gp each. And you have a refillable Potion for yourself, at the start of each week it automatically refills.
A Ghost Kitchen has everything you need to cook for a large group of people. Gain Advantage on Brewer’s and Cook’s Utensils checks when made in this space. Once installed, you can use this kitchen in order to perform your job downtime by making meals and delivering them around town.
The Ghost Kitchen gets its name from the central cutting block island in the room. Inside of it can be placed an urn or a skull. The enchantment of cutting block allows the spirit of the interred to aid you (at their opt in will) around the kitchen as though they have cast the Unseen Servant spell. This Unseen Servant is not under your control, but that of the spirit.
Signature Dish
As a chef of some skill, and with the ideal kitchen arrangement you can create your own culinary masterpiece. Detail and describe a meal that you prepare that is so good that it confers magical benefits. You have mastered the art of making a Potion of Resistance. At the time of installing this upgrade you must decide to which element the resistance applies. From then on, your expert cooking is available for all in the guild. Every week the Quartermaster picks up 2 Potions with your Unique flavor and name and they become available in the guild shop for 75gp each. Additionally you gain a replenishing potion bottle, every week if it is empty it will refill with a Potion of Resistance of the appropriate type for this kitchen.
Cost: 500 gp, +350gp for Signature Dish
Storefront
Storefront
Generic Variant
Common
Installation Guide: Requires 1 Small Room, 21 Days of crafting time with any artisan tool.
The Storefront allows you to sell goods and items you discover on adventures.
The first 200gp of loot you sell for gold each IRL week can be sold for 75% value instead of 50%.
Once per IRL week you can attempt to find a better class of customer for one individual item or trade good you’d like to sell. Make a Persuasion check from anywhere in your home to discuss the values and history of whatever you are looking to sell.
DC 15 - 10% increase in sale price.
DC 25 - 25% increase in sale price.
DC 30 - 50% increase
These DCs increase by 5 if you are selling an object that would normally be reserved to the black market, but the bonus to sale price is doubled.
You may use your storefront to do a Job DTA.
Cost: 200 gp
Personal Temple
Personal Temple
Generic Variant
Uncommon
Installation: 1 Small Room Once per day, by the issuance of a command word, you can grant yourself and all allies who are within the Temple the benefits of the spell Sanctuary. It lasts until they leave your home. You also gain a +5 bonus on your Arcana check to use The Rings of Reminder to gain a scroll. Having a Personal Temple reduces the Clout cost for a Raise Dead and Retrieval by 5 Clout.Upgrades Available
Scriptorium - Increase your bonus to use the Rings of Reminder to +15, additionally you can use Calligrapher’s Tools, Forger’s Tools, or Insight to make the check instead of those listed for the Read the Rings downtime. On a roll of a 1 on the d100 you gain a scroll equal to the highest level you can cast. Distillation Root - Combine three healing potions into one potion of the next higher tier over the course of a week.
Description and Flavor
Temples are constructed to honor and contemplate one’s beliefs. Sometimes the temples may be dedicated to a divinity of specific nature, or simply to a concept, or even a loved one. They can come in the form of collections, carefully shelved and preserved. They can be plain and open, abstract in their design, or complex with decor that espouses wisdom and history. Whatever the belief, there is a shape and form of Temple which can be built towards it. It is entirely up to the homesteader to what their temple is dedicated.
Because this shrine has such personal tie to the character, it focuses an echo of their spirit. The cost to have a deceased character retrieved and raised is reduced by 5 Clout for a PC with this housing upgrade.
Scriptorium
Dedicating your temple towards records keeping, writing, and illumination is a common preoccupation. What better way to worship your beliefs and ideals than in words. Your personal temple includes bookshelves built into the walls that contain your journals, holy texts, or notes.
Distillation Root
By focusing what you stand for the Tree Who Dreamed responds by growing to suit your needs. As you have become more powerful, so the magics to heal you need to become stronger as well. This woody structure can appear upon a wall or in a pedestal of its own making in the room. It contains three small bowls, each of which are patterned to filter and direct healing potions into a central dias. After a week, three healing potions placed into the bowls will create a single healing potion of the next highest tier.
Cost: 250 gp Base, +200 gp for Scriptorium, +200 gp for Distillation Root
Large Room Purposes
Private Parlor
Private Parlor
Generic Variant
Uncommon
Installation Guide: Requires 1 Large RoomUpgrades Available
Séance Sanctified. This room is raised in value to 1000gp and functions as an appropriate focus for the Scrying spell. You gain a relic imbued with a spirit that is connected to your sanctified space. Once per week you can perform a ritual in this room cast Clairaudience within 300 feet of the relic's location.
This conversation pit of a room is ideal for gatherings. The perfect place to host co-conspirators, allies, or friends. Ensured to be private, this plush room feels resilient to listening in. It contains a nice drink cabinet suitable for keeping wines and beverages boasting a small Chest of Preserving that holds up to 2 cubic feet.
You have Advantage on Deception, Persuasion, and Performance checks within your home if you have this upgrade.
A lonely glowing rose grows in the center of the room. If its petals are plucked it fills the room with a soft green sparkle. It protects everyone and everything within the room from Divinations of 5th level and below. Even though divinations of higher level work, they cannot be done secretly, the sparkling green dust glows purple in the presence of any divination magic. This effect can be triggered once per day for up to 2 hours.
Séance Sanctified
With the preparation of fine tapestries with iconography fitting your beliefs and astrological understanding, and focuses of arcane and theatrical import you prepare this room for actual magic. As well as you have learned to protect yourself from divinations you are now granted the ability to perform some of your own.
Select a small item of no more than 1 pound. This Relic is imbued with a spirit that is bound to this room. This Relic is technically worthless, and can be replaced up to once a month through a ritual. But it serves as a focus for divinations. While in the room, you may cast Clairaudience once per week targeting any location within 300ft of your Relic. Your Relic need not be on your person when you use this ability.
Cost: 500 gp, +500gp for Séance Sanctified
Personal Library
Library
Generic Variant
Uncommon
Installation Guide: Requires One Large RoomUpgrades Available
Forbidden Section. While handling these books within your library you gain proficiency in Deep Speech. You gain the benefits of the Darkvision spell, but for 12 hours after consulting these tomes. The golden cage around the Forbidden Section protects it from Divinations of 5th level and below. It is locked with a DC 22 quality lock. ----------------------------------------
This room is suitable for all manner of research purpose. With tables meant for spreading books out on out, space for maps and diagrams, as well as space for up to 300 books on the ample shelves this is a bookworms dream. Installation costs also include your first fifty books. These are all common books without rare or spectacular knowledge. But they form a basis of reference for you on any topic.
Arcana, Religion, History, and Nature checks may be made at advantage while in your library. Additionally, whenever you roll a natural 20 you discover a new book to add to your collection on the relevant topic.
Forbidden Section
These tomes of dark knowledge were exhumed from beneath the sea's surface. They continue to smell of brine and depth. Around them, a high quality cage, meant as much to contain them as to keep others out. The cage is gold and creates a magical barrier that prevents divinations of 5th level or lower from passing through it. And, all spells of 3rd level or lower from functioning at all. A fine gold lock, with only two copies of the key bars the books from removal from their shelves.
By referencing these tomes your eyes turn to pools of black, and you gain sight into the darkness. You speak only in Deep Speech while you are physically handling the books, but can remember and understand what you read and said after setting down the tome. Your darkvision persists for 12 hours.
During any full moon (let's just say the first week of the month) you may perform a ritual from these putrid tomes and conjure an emissary. A small shadow pet follows you and is friendly towards you. They have only 1 hit point, but much like an unseen servant can only be harmed by environmental and area damage. Their form depends on the dark source referenced in your forbidden tomes, selected at the time of installation. It can be changed at the cost of a Limited Downtime and 2 Clout.
The Mollusk Lord
An inky black flying cuttlefish, about four inches long. It can create a shadowy ink spill that functions as Darkness with a 10ft radius once per week.
Lophiiformes
A deep sea creature of teeth and bone, rendered in shadow. From its face protrudes and dangles a bulb that functions as the Light cantrip.
The Prison
A miniature dragon, with curling trails of shadow on its wings as it flies. It can Shape Water but only to freeze it, and only 3 times a day.
Graspillax
A hand with four fingers. Thumbs on opposing sides with two fingers in the middle. The skin is mucous washed and smooth, not like any humanoid you know to live on land. It can be used as a Mage Hand for up to 5 rounds per day.
Cost: 500 gp, +800gp for the Forbidden Section
Another Purpose
Banquet Hall
Generic Variant
Uncommon
Installation Guide: Requires one Large Room, 42 Days of Downtime using Woodcarvers, Potters, Masons, or Cook’s Utensils
The Banquet Hall is the perfect place to host a feast and celebration. There is room enough for many people to sit and eat. You can host up to 20 people comfortably and have appropriate flatware, seating, and glasswares for all of your guests.
Meals hosted here grant 1d10 hit points during a Short Rest. Once per week owner of the home may tap a glass with a knife and cause this room to come under the effects of the Calm Emotions spell for 6 hours.
Cost: 750 gp
Personal Laboratory
Personal Laboratory
Generic Variant
Uncommon
Installation Guide: Requires 1 Large RoomAvailable Upgrade
Craftsman's Touch: Using the integrated tools, a selection of simple magical items can be constructed. Observatory. Witness the stars and other places.
Personal Laboratory
This room is suitable for all manner of experimentation in the arcane and alchemical. Shelves line the walls to contain countless labeled (or unlabeled if you prefer) containers for herbs, minerals, arcane and rare dusts of all manner that you need to perform your work. When it is built, you may select two Tools, Musical Instruments, Disguise Kit, or Forgery Kit to integrate into the lab.
Arcana and Investigation checks may be made at advantage while in your laboratory. Checks using the Tool or Musical Instrument integrated into the lab also may be made at advantage. You may use the facilities of your laboratory to cast Detect Magic or Identify as a ritual while within it, without requiring further material components. You can determine the creature type and plane of origin of samples brought to your lab with the use of a Limited Downtime.
Craftsman's Touch
By improving your laboratory beyond the meager mundane you have gained the ability to create one of the following magical items. When you gain this upgrade you get one of the item for yourself and additionally a stock of one per week becomes available to all guildmembers through the Quartermaster. The items made are tied to the tools which you have integrated into your laboratory.
Alchemist: Pyroconverger (250gp)
Brewer: Tankard of Plenty or Bottle of Boundless Coffee (100gp)
Calligrapher: Enduring Spellbook (100gp)
Carpenter: Chest of Preserving (100gp)
Cartographer: Orb of Direction (50gp)
Cobbler: Boots of Striding and Springing (500gp)
Cook: Dust of Deliciousness (160gp)
Glassblower: Spellshard (100gp)
Jeweler: Ruby of the Warmage (100gp)
Leatherworker: Mask of the Beast (200gp)
Mason: Sending Stones (500gp)
Painter: Moodmark Paint (50gp)
Potter: Pot of Awakening (85gp)
Smith: Helm of Comprehending Languages (500gp)
Tinker: Clockwork Amulet (100gp)
Weaver: Shiftweave (100gp)
Woodcarver: Patientwood Spies' Murmur (450gp)
Disguise Kit: Dust of Disappearance (200gp)
Forgery Kit: Scribes Pen - Keyed to Guild Members instead of the Mark of Scribing (100gp)
Musical Instrument: Instrument of Illusions (100gp)
Observatory
Adding a large telescope to the roof of your home gives you a beautiful portal through which to see the stars. This telescope is too large to be moved, but in turn it is able to see things far more distant than even a normal spyglass would be able to. There is a rumor that there is a mirror on one of the moons, and once a month even a non-caster using this telescope can Scry as the spell Scrying on another person on this plane. Additionally, twice per month you may use the telescope to cast Sending by flashing signals against the moon mirror to anyone you know. They'll see it without fail and be able to respond. This telescope is appropriate as the material component for the Scrying spell if you have the means to cast it yourself.
Cost: 700gp, Craftman's Touch 250gp+the cost of the related item(s), 1200gp for the Observatory
Dojo
Dojo
Generic Variant
Varies
Installation Guide: 1 Large RoomUpgrades Available
Coppercog Combatants. Gain construct training dummies who will tirelessly spar, with weapons as deadly as you chose to arm them with.
Dojo
This space has been prepared for you to let loose and train. The floors are reinforced and given an extra spring to make falls less harmful and support your stride. The aesthetic is your choice, and can be made to reflect a religious practice, a philosophy, or a particular school of action.
Discipline is knowledge. Once per week you may make any Arcana, Religion, Nature, or History check using the physical stat of your choice. Your training has taught you to better your body through analogy of the real world. One of those inspirations happens to be just the right fact you need in the moment. Brawn as brains.
Through the regular training of your body you can gain benefits of more rapid healing in your Dojo. Scars can be removed once per month, at your option. And you can gain the benefits of two kinds of Resistance potions at the same time, though both must be consumed simultaneously. A yoga pose is customary.
Coppercog Combatants
These construct combatants are fully automated and can help train in a number of different maneuvers. Each month you can chose to work on a different style. By attuning to the Combatants you gain the benefits of their training programs.
Gain a single superiority die, 1d6, that only comes back on a long rest.
And each month you may select between the following Battle Master Manuevers: Evasive Footwork, Parry, Pushing Attack, Trip Attack.
Cost: 300gp, +1600gp for Coppercog Combatants
Renovations
These are options that do not take up a whole room, but may have requirements for the kind of room it can be installed in.Hidden Safe
Hidden Safe
Generic Variant
Uncommon
Installation Guide: Limit 1, can be added to a Large Room.
Art is a critical piece of any home. But it is also critical for hiding your valuables. The tool used determines what sort of large obfuscating artwork you can produce. Weaving Tools can produce a tapestry or rug. Painting can produce a Portrait or Landscape. Glassblowing can produce a Mirror or Stained Glass Window. Behind it you have a secure safe which is otherwise hidden away.
The Safe comes installed with a lock, either combination or with a set of two keys.
Make a crating check using any artisan tool and the mental stat of your choice. This determines the DC to pick the lock as well as the Investigation DC to discover the safe.
Cost: 250 gp
Secret Passage
Secret Passage
Generic Variant
Uncommon
Installation Guide: Can be added between any adjacent Large and Small rooms. 21 Days of Downtime using Carpentry or Masonry Tools.
Your Secret Passage is built into a simple wall or floor with a trigger object somewhere in the room. You can use any trinket placed within the room to act as the trigger. It takes an item interaction to use the trinket, and an action to push through the rotating section of wall so it resets.
The Investigation DC for finding the passage is set by the crafting check with Carpentry or Masonry Tools using Dexterity. This is also the DC for attempting to open the doorway directly using Thieves Tools with Strength.
Cost: 250 gp
Guppy Farm
Skinkwets Guppy Farm
Generic Variant
Rare Enchantment, Transmutation, Divination
Can be added to a Home Refugium, Laboratory, or Courtyard. Gain a home aquarium consisting of many glass spheres, tanks and pipes.
Every IRL week you can roll for guppies. Roll 1d100 and add your bonus for any one of: Arcana, Animal Handling, Alchemist’s with Charisma, Herbalism with Wisdom, Nature, or Religion.
D100+Skill | Resulting Guppy |
---|---|
1-35 | Two Very Pretty Guppies. You may choose up to three colors for each fish. These can be used as +2 Bait when Fishing. |
36-55 | One Crimson Longfinned Flaskfish. If kept in a glass bottle it becomes a Potion of Greater Healing. |
56-85 | Mossball. Must be kept in water, but when thrown to the ground allows the user to Cast Entangle. |
86-95 | Shrimp Colony! Choose any single color. Your shrimp live in happy harmony. If brought with you in a glass bottle, they will give themselves to allow you to cast Bless once. |
96-99 | Sought After Cultivar! This trio of fish is incredible. It is worthy of having a special name as a new kind of breed. You decide the name and the appearance. These fish are your signature and you can sell 1d10 gp worth of them every week from now on, without depleting your original set. Up to five different Cultivars can be maintained. |
100+ | Minor Magical Fish! This incredible guppy has magical properties that can be brought out if it is used as a material component in crafting. Valued at 250gp individually, if you collect multiple Minor Magical Fish, you may combine their value on an individual project. Uses can include: Enchanted dyes for Leatherworking, Weaving, Calligraphers, Forgery. Scales and oily finishes for Jewelcrafting, Blacksmithing, Carpentry, Woodcarving. Or components for using Herbalism Kit to produce Healing Potions. Enchanted ingredients for Cooking, Poisoners, or any general Potion-craft desires. Additionally this fish can be used as +8 Bait when Fishing |
Foodstuffs of incredible and magical origin, such as meat from enchanted beasts and monsters, can be fed to the ravenous little guppies to give a bonus on the roll ranging from +1 for minorly magical monsters to +10 for the most magically infused creatures.
Cost: 250 gp (requires Refugium, Laboratory, or Courtyard)
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