Grappling

Start or continue a grapple: (Action) Opposed grapple check vs. target. Melee (unarmed), STR or DEX.

Winner does one of the following:

  • Force opponent prone.
  • Drag opponent 3 metres.
  • Throw opponent. 1D metres, 1D damage. Grapple ends.
  • Disarm opponent. Effect 6+: Take their weapon.
  • Inflict damage. 2 + Effect, no armour.
  • Inflict damage with a small weapon.
  • Escape and move away. Grapple ends.
  • Continue grappling, no other effect.

Grappling characters may not take any Significant or Minor action other than grapple checks, until the grapple ends.

Ref: Core Rulebook, p. 78; Roll20 Compendium