Grappling
Start or continue a grapple: (Action) Opposed grapple check vs. target. Melee (unarmed), STR or DEX.
Winner does one of the following:
- Force opponent prone.
- Drag opponent 3 metres.
- Throw opponent. 1D metres, 1D damage. Grapple ends.
- Disarm opponent. Effect 6+: Take their weapon.
- Inflict damage. 2 + Effect, no armour.
- Inflict damage with a small weapon.
- Escape and move away. Grapple ends.
- Continue grappling, no other effect.
Grappling characters may not take any Significant or Minor action other than grapple checks, until the grapple ends.
Ref: Core Rulebook, p. 78; Roll20 Compendium