The Realm of Far Ellysyme
Where no future thread is unseen
A realm far from the rest of the world, lost amongst mist and ice, crystal and gleaming spires. Here, a nation of elves and drow live in harmony, united in their worship of The Weaver, Araushnee. Here, dreams sing and prophecies whisper. The blue forest of leaves that glisten like spun glass, is rumoured to be related to Arden Forest.
The elves here are distant, they talk as if their existence is whispered through a gauze, or fragments of web. And yet at times these withdrawn, watchful elves reach out to the rest of the world. Their seers foresaw the fall of Luxxor, the destruction of the Titans, and it appears every calamity that has ever befallen the world. Yet there are rarely believed.
Heavy indeed, does prophecy lie upon the islands and forests of Far Ellysyme.
Public Agenda
To guard the Weaver and her worship, to protect the survival of the world, and to oppose the arrival of the exiled Others back on this plane.
Assets
Far Ellysyme is not a military power. To an extent, it does not need to be, given it is many weeks sailing from the continent. Nonetheless, at times dark forces have attempted to seize hold of the mystical isles, and so there are warriors to guard the lands.
There are various groups and military assets:
- The Azure Navy: the fine, swanlike ships of Far Ellysyme are their greatest asset, scouring the seas and keeping raiders and other opportunists at bay. The marines of Far Ellysyme are highly trained and expert fighters.
- The Dreamblades: knights and warriors that guard the Watchful Towers of the Isles, these are highly skilled and are dispatched as special forces if needed, or to lead units of lesser regimental soldiers.
- The Dreamwalkers: rangers, who are bound together through dreams, and who can communicate from hundreds of miles away. They are often dispatched throughout Torthe, providing an early warning system against major threats.
- Ecclesiastical Legion: loyal to the Brethren, those who worship Araushnee, the Ecclesiastical Legion protects the temples and dreamspires of the isles.
- Temporal Legion: loyal to the Dreamers, the noble families of the isles, the Legion protects the cities and noble houses of the isles.
- The Nux: elite priests of The Weaver, who fulfil a similar role to the Dreamwalkers, but for the temples.
History
Far Ellysyme has its own internal history, known to very few. It was a noble realm even as the Titans fell from the sky. The seers of the Crystal Spire watched as the event they had warned the gods of, transpired before them. In those ancient years, the seers were sworn to an oath of non-intervention, bound to only watch history and not seek to intervene.
Yet over the centuries and millenia, the seers and their descendants have seen time itself muddle and twine, and now they step in where they can, to unravel the chaos. They have so far not managed it, and have instead had to watch helplessly as great evils are repeated on the mortal realm again and again.
In recent years, the whispers of Araushnee, the White Spider and Weaver, have grown more tormented. Dark shadows are leaking into the world, and their goddess is growing quiet and pensive.
Some seers have prophesied a great evil taking their Queen, others have hailed this as a new beginning for Far Ellysyme. Others have succumbed to despair, plucking out their eyes and dashing their lives upon the rocks below the Crystal Spires, unable to face the coming future - and the terrible choices that face them all.
Demography and Population
Far Ellysyme is a series of islands, in the centre of which stands the Crystal Spire, where the Council of Dreamers, and the Council of Webs, stands proud. It is impossible to capture how huge the Spire is. It is the oldest construct in all of Torthe, it stood against a siege by the Titans millenia ago, and it has never fallen to an outside enemy.
The islands around the Spire are large and many, most covered in the mystical blue forest, but others with smaller settlements or towns.
Apart from those close to the Crystal Spire, and a few towers to guard the islands, many of the people here are organised into families or tribal units. Although highly advanced in lore and magic, they eschew the national, large organisation of other realms and instead follow family leaders, shamans or other local personages.
To an outsider, the organisation makes no sense, and is close to anarchy, but they do not seem to understand the supreme rule of the two Councils.
There are around one million people in resident on the various islands. There are perhaps 40% drow, 30% elves, 10% halfelves, 10% humans, and 10% other races such as aasimar, tieflings and gnomes. People live, all, in relative comfort, with wealth distributed by the Spire according to need and worth.
Agriculture & Industry
Far Ellysyme is self sufficient, with kelp farms, land farms and a whole range of industrial developments that allow them to remain independent. One of their greatest skills as a realm is to use treesinging to bring metal trees from the earth, and harvest them for weapons and other work.
Trade & Transport
Far Ellysyme has a series of portals that allow rapid transport across their islands, and it is rumoured that they have portals that can lead to elsewhere on Torthe - and back again. There are songs in the rest of Torthe about drow and distant elves who might steal children to a distant of mist and song.
Education
The population of Far Ellysyme is highly educated.
All is woven, but we may influence the spinning
Type
Geopolitical, Country
Capital
Alternative Names
The Crystal Isles, the Blue Lands, the Lost Isles
Demonym
Ellyssian
Government System
Kritarchy
Power Structure
Unitary state
Economic System
Palace economy
Legislative Body
There is not a legislative body as such, only two bodies. One deals with matters Temporal - these are the Council of Dreamers. Those with any hint of seer ability or dreaming, are named to noble families and are ordered according to the accuracy and power of their seer abilities. These seers become the rulers of the Isles.
They can dispatch any of the resources of the Isles, other than those of the Council of Webs. There is no one leader, no High Dreamer, and matters are resolved through consensus. Both bodies will work together to enact judgement on those that go against the community.
Judicial Body
Those who serve the Weaver, through prayer or other means, are part of the Council of Webs. Some of them may have prophetic ability, but all True Prophecies are organised through the Council of Dreamers. In matters Spiritual, the Council of Webs reign supreme. They can dispatch agents of the Nux from the Isles without consulting, and can take action against demonic incursions, or prosecute blasphemy, without consulting the Dreamers, but in all else, they are servants.
There is no High Priestess or Priest, and as with the Council of Dreamers, issues are resolved through consensus.
Both bodies will work together to enact judgement on those that go against the community.
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