Combat: Other Activity in Toril CFG-XXII | World Anvil

Combat: Other Activity

Your turn can include a variety of flourishes that require neither your action nor your move.   You can communicate however you are able, through brief utterances and gestures, as you take your turn.   You can also interact with one object or feature of the environment for free, during either your move or your action. For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you use to attack.   If you want to interact with a second object, you need to use your action. Some magic items and other special objects always require an action to use, as stated in their descriptions.   The DM might require you to use an action for any of these activities when it needs special care or when it presents an unusual obstacle. For instance, the DM could reasonably expect you to use an action to open a stuck door or turn a crank to lower a drawbridge.   Interacting with Objects Around You   Here are a few examples of the sorts of thing you can do in tandem with your movement and action:   draw or sheathe a sword   open or close a door   withdraw a potion from your backpack   pick up a dropped axe   take a bauble from a table   remove a ring from your finger   stuff some food into your mouth   plant a banner in the ground   fish a few coins from your belt pouch   drink all the ale in a flagon   throw a lever or a switch   pull a torch from a sconce   take a book from a shelf you can reach   extinguish a small flame   don a mask   pull the hood of your cloak up and over your head   put your ear to a door   kick a small stone   turn a key in a lock   tap the floor with a 10-foot pole   hand an item to another character   Source: PHB, page 190. Available in the SRD and the Basic Rules.