Tressym

Tressym CR: 2

Small fey, neutral
Armor Class: 16 (Natural)
Hit Points: 29 (6d6 + 4)
Speed: 30 ft , fly: 40 ft

STR

6 -2

DEX

16 +3

CON

18 +4

INT

17 +3

WIS

12 +1

CHA

11 +0

Saving Throws: Con +6, Int +5
Skills: Perception +5, Stealth +6
Condition Immunities: Poisoned
Senses: Darkvision, Passive Perception 17
Languages: Common, Elvish, Thieves' Cant. The Tressymm can understand these languages, but cannot speak them.
Challenge Rating: 2

1/day: Detect Invisibility. Within 30ft of the Tressym, magical invisibility fails to conceal anything from the Tressym sight.


Keen Smell. The tressym has advantage on Wisdom (Perception) checks that rely on smell.   Poison Sense. A tressym can detect whether a substance is poisonous by taste, touch, or smell. Is not affected by poisons.

Actions

Multi attack. The Tressym makes two Claw Attacks.   Claw melee attack. +5 to hit, reach 5ft, one target, HIT: 2d6 slashing damage.

Reactions

Disengage. The Tressym can use its bonusaction to disengage.

These winged cats are quite rare and are usually seen in aristocratic households. Even though they enjoy the luxury of the uppclass, these creatures have never fully been domesticated and therefore cause quite the bit of trouble.