Tavernkeeping expenses

  • The regular expenses are 60 gp per tenday.
  • At the end of each tenday, you 1d100 + 10 on the 'Running a Business'-table in the DMG (p. 129) to determine losses or profits (table listed below).
  • The party can increase the roll by 1 for each 1 gp they spend on promoting their business during that tenday.
  • If a character spends downtime working on the tavern, they roll a skillcheck for each 5 days of downtime spent. Each check gives a bonus to the on the 'Runnin a Business'-table. Example: Bartending, Management, Entertainment, Promotion or Security. If they use magic to aid them in performing their job, they can make a spellcaster ability check in place of a skill check.
Skill Check Result Bonus
10 - 14 +3
15 - 19 +5
20+ +10
D100 + Days Result
01-20 You must pay one and a half times the business's maintenance cost for each of the days.
21-30 You must pay the business's full maintenance cost for each of the days.
31-40 You must pay half the business's maintenance cost for each of the days. Profits cover the other half.
41-60 The business covers its own maintenance cost for each of the days.
61-80 The business covers its own maintenance cost for each of the days. It earns a profit of 2d6 x 5 gp.
81-90 The business covers its own maintenance cost for each of the days. It earns a profit of 3d8 x 5 gp.
91+ The business covers its own maintenance cost for each of the days. It earns a profit of 4d10 x 5 gp.