Inari

Inari

Tiny construct, unaligned
Armor Class: 15
Hit Points: 9 (2d6+3)
Speed: 25 ft , fly: 40 ft

STR

10 +0

DEX

17 +3

CON

10 +0

INT

14 +2

WIS

14 +2

CHA

15 +2

Saving Throws: DEX +5, CON +2, CHA +4
Skills: Perception +6, Sleight of Hand +7, Stealth +5
Senses: Darkvision 120 ft., Passive Perception 16
Languages: Can understand all languages of its creature, but cannot speak
Challenge Rating: 0

Flyby. Inari doesn't provoke opportunity attacks when it flies out of an enemy's reach.   Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.   Heart Sight. Inari touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, Inari also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.     Choose an area of nonmagical flame that you can see and that fits within a 5-foot cube within range. You can extinguish the fire in that area, and you create either fireworks or smoke when you do so.   Fireworks. The target explodes with a dazzling display of colors. Each creature within 10 feet of the target must succeed on a Constitution saving throw or become blinded until the end of your next turn.   Smoke. Thick black smoke spreads out from the target in a 20-foot radius, moving around corners. The area of the smoke is heavily obscured. The smoke persists for 1 minute or until a strong wind disperses it.

Actions

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2d4+2 slashing damage.   Fire spit. You spit a molt of fire at a creature or object within range:+6 to hit, reach 25ft., one target. Hit:2d6+3 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried.

This fox-like construct was made by Arti Fischer. It's capable of small tricks and communication purposes.