Battle Actions |
Details |
Narrative |
Rolls |
Ranger Standard Attack |
- Fire one arrow at +15 Atk, 1d6+7 dmg (+ potential bonuses below) (all shots made by Stalker's Bow are completety silent). Crits on 20, x3
- Gain +1 to Atk & Dmg if target is within 30ft.
- Gain +2 to Atk & Dmg if target is further than 30ft.
- Gain +2 to Atk if target is flat-footed.
- Gain +4 to Hide check to hide again after firing from hiding.
- Gain +5 dmg if target is human.
- Gain +7 dmg is target is a magical beast. Ignore DR.
- Optional: if target is within 30ft, you may choose to fire two arrows on a single attack roll at -4; roll dmg separately (above bonuses already included). Crits apply only to the first arrow.
- Opponents receive no cover from allies, and you suffer no penalty from firing into melee.
Feats inlcuded: Coordinated Shot, Improved Favoured Enemy, Point Blank Shot, Precise Shot, Manyshot |
Sighting across your bow, you fire. As you move on to your next target, you hear the satisfying "chthunk" of your arrow hitting home. |
- One arrow:
1d20+15 ,
1d6+7
- Two arrows:
1d20+11
1d6+7 , 1d6+7
|
Ranger Full Attack |
- Fire three arrows, two at +15 Atk, and a third at +10 Atk; all cause 1d6+7 dmg (+ potential bonuses below).
- Gain +1 to Atk & Dmg if target within 30ft.
- Gain +2 to Atk & Dmg if target is further than 30ft.
- Gain +2 to Atk if target is flat-footed.
- Gain +4 to Hide check to hide again after firing from hiding.
- Gain +5 dmg if target is human.
- Gain +7 dmg is target is a magical beast. Ignore DR.
- Opponents receive no cover from allies, and you suffer no penalty from firing into melee.
Feats inlcuded: Coordinated Shot, Improved Favoured Enemy, Improved Rapid Shot, Point Blank Shot, Precise Shot, Manyshot |
Sighting across your bow, you fire. As you move on to your next target, you hear the satisfying "chthunk" of your arrow hitting home. |
- Three arrows:
1d20+15 , 1d20+15 , 1d20+10
1d6+7 , 1d6+7 , 1d6+7
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Accelerated Movement |
While this spell is in effect, you can move at your normal speed when using Balance, Climb, Hide, Move Silently, and Tumble without taking any penalty on your check. This spell does not affect the penalty for using these skills while running or charging. |
An azure glow surrounds you as you complete the motions that unleash the spell. You immediately feel lighter of foot. |
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Hunter's Mercy |
This transmutation makes a bow strike true. Your first hit with a bow (not including crossbows) in the next round is automatically a critical hit. If you don't hit in the round following the casting of this spell, the effect is wasted. |
Your eyes glow red, but you see the world as normal except when you look at your target. A small glowing dot reveals the creature's weakest point. |
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