Battle Actions |
Details |
Narrative |
Rolls |
Rogue Standard Attack |
- Attack with your weapon using your Dex bonus for your Atk rolls. Use Str (or Dex) as normal for your weapon to determine dmg rolls.
- +1 Rapier: +11 Atk, 1d6+3 dmg, crit on 18+
- +1 Shortbow: +12 Atk, 1d6+3 dmg, crit on 20
- Gain +4 Atk when flanking
Feats incl: |
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- Rapier: 1d20cs>=18cf=1+11 , 1d6+3
- Shortbow: 1d20cs=20cf=1+12 , 1d6+3
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Sneak Attack |
- +1 Atk against flat-footed AC (no Dex bonus), +4d6 damage, +7 (1/ch.lvl) Craven bonus
- Your attack deals extra damage any time your target would be denied their Dexterity bonus to AC (whether the target actually has a Dex bonus or not), or when the you flank your target. This extra damage is 4d6 at 7th level, and it increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is NOT multiplied.
- Ranged attacks can count as sneak attacks ONLY if the target is within 30 feet, regardless of weapon range.
- With a sap (blackjack) or an unarmed strike, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack.
- You can sneak attack only living creatures with discernible anatomies — undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.
Feats incl: |
If you can catch an opponent when they are unable to defend themselves effectively from your attack, you can strike a vital spot for extra damage. |
- Rapier: 1d20cs>=18cf=1+12 , 1d6+3 and 4d6
- Shortbow: 1d20cs=20cf=1+13 , 1d6+3 and 4d6
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Dancing Lights |
- You create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o'-wisps), or one faintly glowing, vaguely humanoid shape.
- The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The lights can move up to 100 feet per round. A light winks out if the distance between you and it exceeds 170' (100'+10'/lvl).
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As you concentrate, tiny lights appear around you and dance about as you will. |
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Darkness |
- This spell causes an object to radiate shadowy dis-0illumination out to a 20-foot radius.
- All creatures in the area gain concealment (20% miss chance). Even creatures that can normally see in such conditions (such as with darkvision or low-light vision) have the miss chance in an area shrouded in magical darkness.
- Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area, as are light spells of lower level (such as light or dancing lights). Higher level light spells (such as daylight) are not affected by darkness.
- If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell's effect is blocked until the covering is removed.
- Darkness counters or dispels any light spell of equal or lower spell level.
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At your will, shadows grow and spread around you, hiding you and your companions. |
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Faerie Fire |
- A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles. Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects. The light is too dim to have any special effect on undead or dark-dwelling creatures vulnerable to light. The faerie fire can be blue, green, or violet, according to your choice at the time of casting. The faerie fire does not cause any harm to the objects or creatures thus outlined.
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As you desire, a pale glow outlines the target and sheds light. |
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