Toril Baldur's Gate Timeline
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Baldur's Gate

The Sembians have a saying: “Whoever holds the Gate holds the goods.” Baldur’s Gate sits midway between Waterdeep, known as the Jewel of the North, and the merchant kingdom of Amn. It controls the mouth of the River Chionthar, which the heartland kingdoms of Cormyr and Sembia depend on to quickly and reliably reach Waterdeep and Amn. Baldurians have done very well hosteling, resupplying, and taxing such travelers and traders.

  • 1060 DR

    1068 DR


    Founding of Baldur's Gate
    Founding

    Baldur’s Gate was an unremarkable dot for most of history, an insignificant hamlet among dozens along the savage Sword Coast. Had any histories been written, they would have told of dastardly pirates, daring smugglers, and heroic farmers struggling to survive while fending off barbaric orcs and raiders. The great city that the Gate has become was made possible through the philanthropy of its namesake, Balduran.

    When Balduran returned from Anchorome, he freely and equitably gave away his wealth, requesting only that a portion of it be used to construct a great wall to protect his hometown, then called Gray Harbor. the great explorer was not one to drop anchor for long, and he set sail on a second voyage to Anchorome from which he never returned. Regardless, Balduran’s entreaty for a wall was respected, and a magnificent and strong granite bulwark was built around the hilltop settlement overlooking the harbor.

    The hamlet of Gray Harbor swelled as people flocked to its safety. The harborage was good, and the site proved an excellent crossroads for trade between the North, South, and central Heartlands. Wealth flowed in with the people. New buildings were erected until the city spilled over its wall and spread down the steep, crescent-shaped hill toward the harbor below. Residents began calling the original city “Old Town” and the area outside it “Heapside,” after the way its buildings were piled atop each other. The descendants of Gray Harbor’s original inhabitants and residents who were wealthy enough to buy property within the walls became today’s patriar families. Those left outside the wall, including sailors, peasants, and crafters, supported the growing city.

  • 1068 DR

    1069 DR


    Tax Revolt
    Civil action

    As the influx of outsiders grew, Old Town began taxing all the goods and people that passed between the harbor and the town. The sea captains who had sailed alongside Balduran protested the tax and organized the Heapside residents’ opposition. Leaders among the commoners asserted that the wall was a gift from Balduran to all area residents, so the use of Baldur’s Gate to pass into Old Town should be free to all.

    The conflict played out in the court of war. Sailors, pirates, and hardy Heapsiders battled farmers and merchants. The latter group would have crumpled immediately if not for the wall, a fact that later led to the formation of the Watch. When the rabble and their rousers finally broke through Baldur’s Gate, the fighters intended to attack the High Hall, where the defenders and their families had taken refuge—but the four eldest sea captains argued for clemency. A vote was taken, the result of which showed that the captains’ stirring words had inspired a truce.

    This moment lies at the root of how Baldur’s Gate is governed today. The whole citizenry elected the sea captains to be the city’s governing body. The four were respectfully dubbed “dukes,” though they were not true nobility, and the appellation stuck. The first dukes became known as the Council of Four and served lifetime terms in which they discussed city affairs and made decisions jointly. When one died, a citywide vote elected a new duke.

    Although the issue of taxation was put to rest for a while, the dukes came to see its necessity, especially when raids on the growing Heapside community necessitated the construction of additional protective walls. Thereafter, residents stopped referring to the two districts as “Old Town” and “Heapside” and instead adopted the monikers “Upper City” and “Lower City.” By then sailors had taken news of the city’s struggle to other lands, and the city became known to most of Faerûn as “Baldur’s Gate.”

  • 1345 DR

    1345 DR


    Flaming Fist's Founding
    Military action

    The Lower City struggled as a lawless area until a warrior named Eltan, a native son of Baldur’s Gate, founded the Flaming Fist mercenary company in the city—and in so doing unified the many small mercenary organizations throughout the Sword Coast region. Fighters eagerly enlisted, expanding the fledgling group to almost two thousand members.

    The power and political leverage that the Flaming Fist gave to Eltan earned him a position as one of the council’s four members. In one of his first acts as duke, Eltan quickly put Flaming Fist soldiers on police duty, making the unpatrolled Lower City his top priority. He used a portion of the taxes the dukes collected to pay the mercenaries. The establishment of the Flaming Fist gave Baldur’s Gate considerable standing as a military power on the Sword Coast, expanded the city’s tax revenue, and brought badly needed law and order to the Lower City.

    Other than tripling in size to its current membership of nearly six thousand, the mercenary company has not changed much since its early years. It still forms the core of the city’s military strength.

  • 1347 DR


    Founding of the Iron Throne
    Founding

    The Mercantile/Criminal organization Iron Throne founded. They would go on to have a hand in the Iron Crisis and functioned as a front for the Bhaalspawn Sarevok.

    Additional timelines
  • 1347 DR


    Birth
    Life, Birth

    Abdel Adrian, the most well known of the Bhaalspawn, is born.

    Additional timelines
  • 1358 DR

    16 /9

    Death of Bhaal
    Religious event

    Bhaal, intermediate god of murder, was slain by the young mortal Cyric with the sword Godsbane. However, Bhaal had foreseen his own death, and had populated Faerûn with his progeny, the Bhaalspawn, in a bid to resurrect himself.

    Additional timelines
  • 1368 DR


    Iron Crisis
    Disaster / Destruction

    The Iron Throne, a merchants’ consortium, contrived to cause an iron shortage throughout the area in order to enrich its members. Sarevok, the adopted son of an Iron Throne leader and one of the Bhaalspawn, took over the organization and sought to assassinate the dukes. His ultimate aim was to provoke a war with Amn and use the bloodshed to ascend to his true father’s throne.

    Location
    Baldur's Gate
  • 1368 DR

    2 /5

    Departure from Candlekeep and Death of Gorion
    Life, Trauma/ Loss

    Fearing imminent danger to his ward, Gorion tried to sneak Abdel out of Candlekeep in the dark of the night. But were discovered by Sarevok and Gorion was slain, forcing Abdel to flee for his life. Only later to meet up with his foster sister Imoen and set out.

    Additional timelines
  • 1368 DR

    1 /8
    1368 DR

    /11

    War of the Shining Crusade
    Military action

    The War of the Shining Crusade was a series of battles fought between the crusaders of Caelar Argent the "Shining Lady", and the Coalition army that comprised soldiers from Waterdeep, Baldur's Gate, and Daggerford. It took place in the latter half of the Year of the Banner, 1368 DR.

    Location
    Baldur's Gate
    Additional timelines
  • 1374 DR

    1376 DR


    The Dark Alliance
    Criminal Activity

    A group known Xantam's Guild moved into Baldur's Gate early in the Year of Lightning Storms, 1374 DR. Three adventurers, Vahn, Kromlech, and Adrianna arrived and thwarted the guild's plans in the city. Joined by the Harpers, they discovered the thieves guild to be only part of a larger plot involving Eldrith the Betrayer and her dark alliance. Eldrith's disciple, a vampire known as Mordoc SeLanmere sought to destroy the city in the years that followed. In the end however, Mordoc too was defeated and the city saved in the Year of the Bent Blade, 1376 DR.

  • 1374 DR

    25 /6

    Dissolution of the Iron Throne
    Disbandment

    The remaining leaders of the Iron Throne were assassinated by the Zhentarim while plotting their assassination of members of the Merchant's League.

    Additional timelines
  • 1450 DR


    Failed Coup
    Revolution

    Attempted coup of Baldur's Gate by Grand Duke Valarken and the Band of the Red Moon lycanthropes.

    Location
    Baldur's Gate