Using Herbs
Herbs may be used much like any other item, with their descriptions detailing how to use them, how long it takes to use them, and the effects they bestow.
A creature may only be under the effect of one herb at a time. If a creature attempts to use a new herb on themselves while still under the effect of another, the first herb’s effects end immediately.
Preparing Herbs
Many herbs are quick and simple to apply, usually just using an action to eat them or spending a bit of time rubbing their juices on one’s equipment. However, other herbs require a much longer and more involved process- needing to be smoked, boiled, peeled, burned, etc. before they become usable. Herbs that require a process such as this are said to require preparation.
To prepare a herb, a character must have a herbalism kit in their possession and spend an hour during a short or long rest processing the herb appropriately. This is considered a light and non-strenuous activity for the purpose of calculating rest requirements. If done during a short rest, that character may still recover hit points by expending hit die as usual.
Once the rest has been finished, the herb must be used immediately. The character preparing the herb and the character using the herb does not need to be the same - one character can prepare the herb, while another uses it at the end of the rest.
A creature may only be under the effect of one herb at a time. If a creature attempts to use a new herb on themselves while still under the effect of another, the first herb’s effects end immediately.
Preparing Herbs
Many herbs are quick and simple to apply, usually just using an action to eat them or spending a bit of time rubbing their juices on one’s equipment. However, other herbs require a much longer and more involved process- needing to be smoked, boiled, peeled, burned, etc. before they become usable. Herbs that require a process such as this are said to require preparation.
To prepare a herb, a character must have a herbalism kit in their possession and spend an hour during a short or long rest processing the herb appropriately. This is considered a light and non-strenuous activity for the purpose of calculating rest requirements. If done during a short rest, that character may still recover hit points by expending hit die as usual.
Once the rest has been finished, the herb must be used immediately. The character preparing the herb and the character using the herb does not need to be the same - one character can prepare the herb, while another uses it at the end of the rest.
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