In one round a creature may take...
Move Action
Move up to your speed on your turn.
Movement can be interrupted to perform any other action and then finish afterward.
Primary Action
Attack with a weapon or cast a spell
Grapple a foe with a free hand using your athletics vs their athletics or acrobatics
Dash allows you to move up to your speed, in addition to your Move Action.
Disengage from mele with a foe. Your movement no longer provokes attacks for this turn.
Dodge to focus on defence. Attacks made against you till your next turn have a disadvantage.
Help gives an ally advantage to an ability check or attack.
Hide gives you the advantage to attacking visible foes and them disadvantage to hit you.
Ready an Action performs a single action up until your next turn, using your reaction, once a trigger occurs.
Search devotes your turn to finding something. This may require a perception or investigation check.
Shove lets you push a foe back 5 feet or knock them prone using Athletics vs their Athletics or Acrobatics.
Use an Object that lets you activate or interact with an item that takes an entire turn to function.
Bonus Action (when granted)
Many class or racial features are performed as a bonus action on your turn. These will be specified as such (eg second attack using the Two Weapon Fighting is a bonus action).
Swapping or equipping a weapon after combat has begun.
One Reaction (if triggered)
You can use a reaction once at any point during the round until it is your turn again.
Perform a single attack of opportunity.
Use a Readied Action that has been triggered.
Some spells can only be used as a reaction.
One Interaction
A short amount of speaking (10 seconds) and a simple action like pulling a lever or dropping a weapon.
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