2024 Rules Updates

Season 2 Rule & Mechanic Updates   Player Sheets DnD Beyond 2024 Character
Review WA Character Sheet (Class, subclass, background, backstory)
Any changes to WA Character Sheet contact DM, if not make sure DND Beyond character sheets align to WA Character sheet
Import DND Beyond Character to WA Campaign
Provide Origin Feat and DND Beyond Character Profile link to DM
Check access to and review Adventuring Guide and Tome of Healing on WA Toril Homepage
Preview upcoming abilities for your character in next 3 levels, proactively discuss this with DM to avoid being surprised by story blocks
Decide whether to turn the permadeath toggle on
  New & Updated Features
  • Hunger pains: Malnutrition
  • Fear: Fear
  • Heroic Inspiration: Heroic Inspiration
  • Personal Inspiration: Personal Inspiration
  • ASI/Feats tied to character levels: Growing in Power
  • Multiclass subclass flexibility: Growing in Power
  • Weapon masteries: Weapon Mastery
  • Crime & Punishment: Crime & Punishment
  • Tools and Crafting Mundane Items: Crafting Mundane Items & Tools
  • Crafting Magic Items: Crafting Magical Items 2024
  • Scribing Spell Scrolls: Scribing Spell Scrolls
  • Brewing Health Potions: Brewing Health Potions
  • Next;
  • Scrolls; casting at higher levels, single use, costs to transcribe into a book or copy, crafted scrolls use the spellcasting modifier of the party member who made them
  • Potions as bonus action, can be ingested or absorbed through the skin
  • Cover (1/2, 3/4, full cover vs hidden), shooting from cover
  • Death Saving Throws for NPC's - each PC can provide an NPC with a set of magical arm bands called Plot Armour. Only PC's and NPC's with Plot Armour receive death saving throws. Once a NPC receives plot armour, it cannot be removed until the creature dies or willingly gives it up. PC's cannot use Plot Armour on themselves, nor can they provide it to more than one NPC at once.
  • Death Settings for PC's - choose permadeath or defeat options when character should die (fails all death saving throws). Defeat results in a coma, which results in preexisting character level reset coming into play and requires a DC20 constitution save, which can be attempted at the end of each long rest. If a player's PC is in a coma, they may play as a new character or where they have given their plot armour to an NPC, they can play the game as that NPC until their main PC recovers from the coma. These settings can only be switched in between seasons.
  • Mixed initiative trial for sequential combat
  • Surprise (5.5e update)
  • Telepathic communication rules 2024 clarification
  • Multiclassing rules (no starting equipment, channel divinity, extra attack, unarmoured defense, spellcasting), Spellcaster Level
  •  
  • Death memories, when PCs have to death saving throws, if they can roleplay a positive memory (on a success) or a negative memory (on a fail) can provide advantage on the next death saving throw at DM discretion.
  • Plot point update as quest rewards for main storylines
  • Classes and species covered in the 2024 PHB will become the default character options. Classes and subclass options not covered in the 2024 PHB can be used as normal.
  • Origin feats
  • 2024 Feats, legacy 2014 feats, no half feats at lvl 1, option to switch legacy feats
  • spellcaster slots
  • Door DC reference
  • Lock DC reference
  • Blessings rules
  • Charms rules
  • Mutations
  • Bastions (DMG 2024)
  • Feature to turn legacy backgrounds into 2024 backgrounds
  • Epic boons or capstone feats are fine and can be unlocked between lvl 16-20
  • Collectibles (maps) / marks of prestige
  • Enchanted bestiary
  • Combo attacks (spell, melee, ranged) rules (Ryoko's)
  •   Iterative Rules & Updates
  • Range for when combat xp is delivered is 300 ft, quest xp, narrative xp
  • Voluntarily failing saving throws
  • Opportunity Shoves, no opportunity attacks against allies
  • heavy weapons require str of 15 to use / small creatures no longer have restrictions on weapon types
  • Swapping weapons or shields still bonus action
  • Hands required for spellcasting +verbal/somatic/material components
  • Hidden vs Invisible
  • invisibility 5.5 (if a creature can see you, ignores disadvantage)
  • Stunned Movement
  • Grappling, attacking while grappling, movement while grappling remains at half speed keeping legacy feat
  • Helping hand (BG3 v 5e v realism)
  • multiple levelled spells per turn in 5e, one spell per spell slot level per turn in 5.5e
  • Concentration rules for temp hitpoints
  • Find familiar/summon steed/beast companion/wild shape
  • Weapon properties, stacking attack properties (dual wield/TWF), repeating save, multiple saves effect on momentum
  • Spell mechanics 5e: suggestion still needs to be reasonable, permanent true polymorph, see invisibility removes disadvantage when attacking invisible creatures
  • Detect good and evil, detect magic, magic awareness
  • No rest casting, interruptions to rest restart timer (8 hours) and casting spells are considered interruptions to rest
  • spell list categories (arcane, primal, divine)
  •   Classes (2024 Updates)
  • Barbarian
  • Bard
  • Rogue
  • Sorcerer
  • Paladin
  •   Tips
  • Try not to ask for skill checks, describe what you want to do and how, and then the DM will advise if a skill check is required
  • Consider your words carefully while roleplaying, they may be taken at face value.
  • You are not limited to your class abilities, through roleplay it is possible to pursue a variety of skills and abilities, though this route will almost always require significant work from the character and will remain at the discretion of the DM
  • Class abilities are not always available upon level up as a result of 'story blocks' - additional requirements that need to be resolved in-game via roleplay. Proactively planning for roleplay opportunities to gain these abilities with the DM outside of the game will usually result in the most efficient way to go.
  • Healing potions and healing items provide important aid when an ally goes down in combat
  • Avoid P2P (player to player) interaction with the player in the spotlight. In these situations, interject as your character where the roleplay is appropriate
  •  
  • post world anvil world link
  • post rules discussion article, also accessible via the adventurer's guide
  • ask for Ace for their emails to get invites to campaign
  • ask Lonnie, Zebadi to check they still have access
  • link to discussion boards here, also accessible via the world page; https://www.worldanvil.com/w/toril-dmaku/discussion-boards

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