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Wildmorph Wildshapes

Wildmorphs have the ability to turn into animal forms known as Wildshapes. A wildmorph can turn into any animal that can be associated with any of the following stat blocks. If a certain animal has unique traits that can be represented in its stat block, you can your DM can determine if the wildshape form gains that ability.


Land Wildshape

Tiny, Small, Medium, or Large Beast (Shapechanger), Your Alignment

Armour Class: 11 (natural armour)
Hit Points: 4 (1d8)
Speed: 40ft

StrengthDexterityConstitution
14 (+2)14 (+2)11 (+0)

Elusive Shape: While in this wildshape form, you can use the Dash or Hide action as a bonus action.


Feral Strike: Melee Weapon Attack: your proficiency bonus to hit, reach 5 ft., one target. Hit: 1 damage (determined by your animal).


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Water Wildshape

Tiny, Small, Medium, or Large Beast (Shapechanger), Your Alignment

Armour Class: 11 (natural armour)
Hit Points: 3 (1d6)
Speed: 0ft, 30ft Swim

StrengthDexterityConstitution
13 (+1)12 (+1)10 (+0)

Elusive Shape: While in this wildshape form, you can use the Dash or Hide action as a bonus action.


Feral Strike: Melee Weapon Attack: your proficiency bonus to hit, reach 5 ft., one target. Hit: 1 damage (determined by your animal).


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Sky Wildshape

Tiny, Small, or Medium Beast (Shapechanger), Your Alignment

Armour Class: 12 (natural armour)
Hit Points: 2 (1d4)
Speed: 0ft, 30ft Fly

StrengthDexterityConstitution
10 (+0)14 (+2)11 (+0)

Elusive Shape: While in this wildshape form, you can use the Dash or Hide action as a bonus action.


Feral Strike: Melee Weapon Attack: your proficiency bonus to hit, reach 5 ft., one target. Hit: 1 damage (determined by your animal).



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