Fire Disciplines
Breath of the Phoenix
As an action, you can spend 1 ki point to cast the Burning Hands spell. You can cast this spell at a higher level for each additional ki point you spend when you use this action, but you cannot increase the spell’s level past 5th level.Fangs of the Fire Snake
When you take the Attack action, you can replace one of the attacks with tendrils of flame that stretch out from you. You spend 1 ki point and make a melee attack against a target. Your reach increases by 10ft for this attack. On hit, the target takes fire damage equal to 2 rolls of your Martial Arts die plus your Wisdom modifier, plus an extra Martial Arts die for every additional ki point you spend.Fire’s Retribution
As a reaction to taking damage from an opponent within 40ft, you can spend 1 ki point to cause fire to combust on your attacker. The triggering creature must make a Dexterity saving throw. On a failed save, the creature takes fire damage equal to 1 roll of your Martial Arts die plus your Wisdom modifier. On a successful save, the creature takes half as much damage.Tame the Dancing Flame
As an action, you can spend 1 ki point to cast the Pyrotechnics spell.Wrath of the Fire Spirits
When you take the Attack action, you can replace one of your attacks with a ball of fire you launch at your opponents. You spend 2 ki points and choose a point within 40ft. All creatures within 5ft of the point must make a Dexterity saving throw. On a failed save, the creature takes fire damage equal to 2 rolls of your Martial Arts die, plus an extra Martial Arts die for every additional ki point you spend. On a successful save, the creature takes half as much damage.Energy Redirection (Requires 6th level)
As a reaction to taking fire damage, you can spend 1 ki point to redirect the energy away from you. You can reduce the fire damage you take equal to 1 roll of your Martial Arts die plus your Wisdom modifier, plus an extra Martial Arts die for every additional ki point you spend. If you reduce the damage to 0, you can spend 1 ki point to deflect the fire damage to another target. Make a ranged attack at a target within 40ft. On hit, they take fire damage equal to half the Martial Arts dice you used to reduce the incoming damage (rounded down, minimum of 1). At 10th level, you can use this feature to reduce and redirect Lighting damage, using the same rules. If you reduce the Lighting damage to 0, you can spend 1 ki point to instead make a 40ft long and 5ft wide line of lighting. Any creature in the line must make a Dexterity saving throw. On a failed save, the creature takes Lighting damage equal to half the Martial Arts dice you used to reduce the incoming damage. On a successful save, the creature takes half as much damage.Roaming Inferno (Requires 6th level)
As an action, you can spend 3 ki points to cast the Flaming Sphere spell. You can cast this spell at a higher level for each additional ki point you spend when you use this action, but you cannot increase the spell’s level past 5th level.Sweeping Cinder Strike (Requires 6th level)
When you take the Attack action, you can replace one of the attacks with a pivoting arc of fire. You spend 1 ki point and make one melee attack that targets every creature within a 10ft radius circle from you. Any creature hit by this attack takes fire damage equal to 2 rolls of your Martial Arts die plus your Wisdom modifier, plus an extra Martial Arts die for every additional ki point you spend.Combustion Stance (Requires 10th level)
As an action, you can spend 5 ki points to cast the Fireball spell. You can cast this spell at a higher level for each additional ki point you spend when you use this action, but you cannot increase the spell’s level past 5th level.Fiery Form (Requires 10th level)
As an action, you can spend 3 ki points to engulf your body in a sheet of dangerous flame. The flames don't harm you or your possessions but set flammable objects on fire. Once a turn, whenever you take damage from a melee attack, the attacker takes fire damage equal to your Wisdom modifier. This effect lasts for 1 minute or until you are knocked unconscious.River of Hungry Flame (Requires 10th level)
As an action, you can spend 5 ki points to cast the Wall of Fire spell.Spark of Searing Fire (Requires 10th level)
As an action, you can spend 5 ki points to cast the Lightning Bolt spell. You can cast this spell at a higher level for each additional ki point you spend when you use this action, but you cannot increase the spell’s level past 5th level.Remove these ads. Join the Worldbuilders Guild

Comments