Find Traps/Hazards
2nd Level Divination
Casting Time: 1 action.
Range: Self (30ft sphere)
Components: V, S
Duration: Concentration, up to 1 hour
You can sense the presence of any traps or dangerous hazards that may be hidden in the environment around you.
A trap or hazard, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect from the environment around you and that you consider harmful or undesirable. This spell can only detect non-living traps or hazards, not any dangerous creatures within the area.
As a bonus action, you can hone into your enhanced senses and detect the general direction and distance you are from any traps or hazards around you. You do not learn its exact location, but you do learn the general nature of the danger posed by the trap or hazard. While this spell is active, you have advantage on any checks or saving throws made to avoid the effects of traps or hazards you successfully detect.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
At Higher Levels: when you cast this spell using a spell slot of 3rd level or higher, the range of the spell increases by 30ft for each slot level above 2nd.

Comments