Fighter: Blitz Attack Options
As a 5th level Fighter, you can use a special action to perform a massive special attack that can hit groups of enemies. When you perform this action, you can choose from any of the following options provided you meet the prerequisites of the Blitz Attack.
Link to Fighter Homebrew Class
When you perform this Blitz Attack, you make one attack against a creature within 5ft. If the attack hits, the target is pushed 30ft away from you. If a creature is within the path of the pushed creature, it must make a Strength saving throw. On a failed save, the creature takes the same damage as the pushed target and is pushed with the target for the rest of the initial target's distance. On a successful save, the target takes half the damage and is not pushed with the initial target.
When you perform this Blitz Attack, you make one attack against a creature within 30ft. If the attack hits, the target is pushed 30ft away from you. If a creature is within the path of the pushed creature, it must make a Strength saving throw. On a failed save, the creature takes the same damage as the pushed target and is pushed with the target for the rest of the initial target's distance. On a successful save, the target takes half the damage and is not pushed with the initial target.
When you perform this Blitz Attack, you launch yourself 30ft in a straight line and pierce every creature within the line. Make one attack roll and deal your weapon’s damage to every creature in the line whose Armour Class you beat with that one roll. This Blitz Attack doesn’t cost your movement, you don’t provoke opportunity attacks with this movement, and you move through any creatures in the line even if you miss, ending the movement at the end of the line. A creature in this line can only be attacked once by your weapon. If the end of your movement is obstructed by a creature or object, you land in an unoccupied space within 5ft.
When you perform this Blitz Attack, you shoot a projectile in a 60ft straight line and pierce every creature within the line. Make one attack roll and deal your weapon’s damage to every creature in the line whose Armour Class you beat with that one roll.
When you perform this Blitz Attack, you move up to your speed. When you move within 5ft of a creature of your choice, you make an attack roll against that creature, and deal your weapon’s damage to the hit creature. You can only hit a creature only once during this movement. This Blitz Attack doesn’t cost your movement when you perform it, and you still take opportunity attacks when moving as normal, however each opportunity attack during this movement has disadvantage.
When you perform this Blitz Attack, you shoot a large area of projectiles at your foes. You choose a point within your weapon’s normal range, and each creature within a 20ft radius circle from that point must make a Dexterity saving throw. On a failed save, the creature takes your weapon’s damage, and on a successful save, the creature takes half your weapon’s damage. You must have enough ammunition to hit each creature in the area, specifying which creatures take certain ammunition if various options are available.
When you perform this Blitz Attack, you cause your hit to bounce from enemy to enemy. Choose a creature within your weapon’s normal range, that creature must make a Dexterity saving throw. On a failed save, the target takes your weapon’s damage, and on a successful save, the target takes half the weapon’s damage. For this Blitz Attack, you roll two additional damage dice when determining the weapon’s damage. Immediately after the creature is hit, you can target another creature within 20ft of the first creature and force the new creature to make a Dexterity saving throw, taking the weapon’s damage on a failed save, or half on a successful save. You can target more creatures within range as long as the creature hasn’t been targeted previously. Each time a new creature from the first is targeted, the weapon’s damage is halved from the previous target’s damage taken.
When you perform this Blitz Attack, you vanish in a quick flourish and attack every creature of your choice within 20ft that you can attack. You make one attack against each creature, and deal your weapon’s damage to each creature you hit. Your attacks ignore the AC bonus granted by shields and cover. You then reappear in an unoccupied space within 5ft of one of the targets (if the space is possible to reach), whether you hit or miss.
When you perform this Blitz Attack, you cause a large shockwave that hits every creature in a 15ft sphere from you. Each creature must make a Strength saving throw. On a failed save, the creature takes your weapon’s damage, is pushed back 10ft and knocked prone. On a successful save, the creature takes half your weapon’s damage, is not pushed back and is not knocked prone.
When you perform this Blitz Attack, you unleash a storm of swift slashes in a 15ft sphere centred on yourself. The sphere stays in the point it was created, but you can move around freely inside it. While you remain inside the sphere and wield the weapon used to perform the Blitz Attack, you can make an attack roll against any creatures of your choice that enters the sphere for the first time or start its turn inside the sphere. You ignore any AC bonuses granted by shields and cover and you deal your weapon’s damage to every creature you hit. This sphere lasts until the end of your next turn.
When you perform this Blitz Attack, you use your weapon to create a large powerful cone of force. Every creature within a 60ft cone originating from your point must make a Dexterity saving throw. On a failed save, the creature takes your weapon’s damage, and on a successful save the creature takes half your weapon’s damage.
When you perform this version of Bludgeoning Ricochet, you cause your hit to bounce from enemy to enemy. Choose a creature within your weapon’s normal range, that creature must make a Dexterity saving throw. On a failed save, the target takes your weapon’s damage, and on a successful save, the target takes half the weapon’s damage. For this Blitz Attack, you roll four additional damage dice when determining the weapon’s damage. Immediately after the creature is hit, you can target another creature within 30ft of the first creature and force the new creature to make a Dexterity saving throw, taking the weapon’s damage on a failed save, or half on a successful save. You can target more creatures within range as long as the creature hasn’t been targeted previously. Each time a new creature from the first is targeted, the weapon’s damage is halved from the previous target’s damage taken, unless the previous target had succeeded in the saving throw.
When you perform this version of Piercing Lunge, you launch yourself 50ft in a straight line and pierce every creature within the line. Make one attack roll and deal your weapon’s damage to every creature in the line whose Armour Class you beat with that one roll. You can stop the line mid-movement and turn the line in any direction, performing the rest of the lunge in that direction until the end of the movement. You can turn this line a maximum number of times equal to your Strength or Dexterity modifier (minimum of 1). This Blitz Attack doesn’t cost your movement, you don’t provoke opportunity attacks with this movement, and you move through any creatures in the line even if you miss, ending the movement at the end of the line. A creature in this line can only be attacked once by your weapon. If the end of your movement is obstructed by a creature or object, you land in an unoccupied space within 5ft.
When you perform this version of Slash n’ Dash, you move up to your speed + a bonus 15ft of movement. When you move within 5ft of a creature of your choice, you make an attack roll against that creature, and deal your weapon’s damage to the hit creature. You can hit a creature multiple times in this movement as long as you move at least 10ft away from the previously hit creature. You can hit a creature a maximum of three times in this movement. This Blitz Attack doesn’t cost your movement when you perform it, and you still take opportunity attacks when moving as normal, however each opportunity attack during this movement has disadvantage.
When you perform this Blitz Attack, you shoot a volley of projectiles into the air that strike with the might of meteors. You shoot a number of projectiles equal to your Strength or Dexterity modifier (minimum of 1), and must have enough ammunition for each shot, specifying which point takes certain ammunition if various options are available. When you shoot these projectiles, you choose which points within your weapon’s normal range where they will land (you can choose for multiple projectiles to land in the same point). A projectile remains in the air until the start of your next turn. When a projectile lands, each creature within a 10ft radius of the projectile must make a Dexterity saving throw. On a failed save, the creature takes your weapon’s damage, and on a successful save, the creature takes half your weapon’s damage. If a creature is hit by multiple projectiles, the creature must make multiple saving throws against each projectile that hits it. This Blitz Attack can still be performed if there is a ceiling above you.
When you perform this Blitz Attack, you take the Attack action in addition to activating this feature. If you’re wielding a weapon that meets the Blitz Attack’s prerequisite, when you hit a creature with an attack granted by the Attack action, you can choose to move up to half your speed. This movement does not cost your movement, does not provoke opportunity attacks, and if you end this movement within 5ft of another creature, you can make an additional attack against that creature. This additional attack does not grant you extra movement. This effect lasts for 1 minute after you activate this feature.
When you perform this Blitz Attack, you take the Attack action in addition to activating this feature. If you’re wielding a weapon that meets the Blitz Attack’s prerequisite, when you attack a creature with an attack granted by the Attack action, you can shoot a second projectile at a different creature within your weapon’s range. You must have enough ammunition to hit each creature, specifying which creatures take certain ammunition if various options are available. This effect lasts for 1 minute after you activate this feature.
When you perform this Blitz Attack, you take the Attack action in addition to activating this feature. If you’re wielding a weapon that meets the Blitz Attack’s prerequisite, when you hit a creature with an attack granted by the Attack action, you deal your weapon’s damage to that creature and can force all creatures within 10ft to make a Strength saving throw. On a failed save, the creature takes your weapon’s damage, is pushed back 10ft, and is knocked prone. On a successful save, the creature (except the creature hit with the weapon) takes half your weapon’s damage, is not pushed back and is not knocked prone. The creature initially hit is only pushed back 10ft and knocked prone upon failing the saving throw. This effect lasts for 1 minute after you activate this feature.
When you perform this version of Slashing Storm, you unleash a storm of swift slashes in a 15ft sphere centred on yourself. The sphere originates from you, you can move freely inside it, and it follows your position. While you wield any weapon that meets the Blitz Attack’s prerequisite, you can make an attack roll against any creatures of your choice that enters the sphere for the first time or start its turn inside the sphere. You ignore any AC bonuses granted by shields and cover and you deal your weapon’s damage to every creature you hit. This sphere lasts for 1 minute.
When you perform this Blitz Attack, you take the Attack action in addition to activating this feature. If you’re wielding a weapon that meets the Blitz Attack’s prerequisite, when you hit a creature with an attack granted by the Attack action, you deal your weapon’s damage to the creature and you can cause your projectile to release a powerful shockwave, forcing all other creatures within 10ft of the creature to make a Dexterity saving throw. On a failed save, the creature takes your weapon’s damage, and on a successful save, the creature takes half your weapon’s damage. This effect lasts for 1 minute after you activate this feature.
Blitz Attack Saving Throw DC: 8 + Your Proficiency Bonus + Your Strength or Dexterity modifier
5th Level Blitz Attacks
Launching Slam
Prerequisite: 5th level Fighter, Wielding a melee weapon that deals bludgeoning damage.When you perform this Blitz Attack, you make one attack against a creature within 5ft. If the attack hits, the target is pushed 30ft away from you. If a creature is within the path of the pushed creature, it must make a Strength saving throw. On a failed save, the creature takes the same damage as the pushed target and is pushed with the target for the rest of the initial target's distance. On a successful save, the target takes half the damage and is not pushed with the initial target.
Launching Shot
Prerequisite: 5th level Fighter, Wielding a ranged weapon that deals bludgeoning damage.When you perform this Blitz Attack, you make one attack against a creature within 30ft. If the attack hits, the target is pushed 30ft away from you. If a creature is within the path of the pushed creature, it must make a Strength saving throw. On a failed save, the creature takes the same damage as the pushed target and is pushed with the target for the rest of the initial target's distance. On a successful save, the target takes half the damage and is not pushed with the initial target.
Piercing Lunge
Prerequisite: 5th level Fighter, Wielding a melee weapon that deals piercing damage.When you perform this Blitz Attack, you launch yourself 30ft in a straight line and pierce every creature within the line. Make one attack roll and deal your weapon’s damage to every creature in the line whose Armour Class you beat with that one roll. This Blitz Attack doesn’t cost your movement, you don’t provoke opportunity attacks with this movement, and you move through any creatures in the line even if you miss, ending the movement at the end of the line. A creature in this line can only be attacked once by your weapon. If the end of your movement is obstructed by a creature or object, you land in an unoccupied space within 5ft.
Piercing Shot
Prerequisite: 5th level Fighter, Wielding a ranged weapon that deals piercing damage.When you perform this Blitz Attack, you shoot a projectile in a 60ft straight line and pierce every creature within the line. Make one attack roll and deal your weapon’s damage to every creature in the line whose Armour Class you beat with that one roll.
Slash n’ Dash
Prerequisite: 5th level Fighter, Wielding a melee weapon that deals slashing damage.When you perform this Blitz Attack, you move up to your speed. When you move within 5ft of a creature of your choice, you make an attack roll against that creature, and deal your weapon’s damage to the hit creature. You can only hit a creature only once during this movement. This Blitz Attack doesn’t cost your movement when you perform it, and you still take opportunity attacks when moving as normal, however each opportunity attack during this movement has disadvantage.
9th Level Blitz Attacks
Aerial Volley
Prerequisite: 9th level Fighter, Wielding a ranged weapon that deals piercing damage.When you perform this Blitz Attack, you shoot a large area of projectiles at your foes. You choose a point within your weapon’s normal range, and each creature within a 20ft radius circle from that point must make a Dexterity saving throw. On a failed save, the creature takes your weapon’s damage, and on a successful save, the creature takes half your weapon’s damage. You must have enough ammunition to hit each creature in the area, specifying which creatures take certain ammunition if various options are available.
Bludgeoning Ricochet
Prerequisite: 9th level Fighter, Wielding a ranged weapon that deals bludgeoning damage.When you perform this Blitz Attack, you cause your hit to bounce from enemy to enemy. Choose a creature within your weapon’s normal range, that creature must make a Dexterity saving throw. On a failed save, the target takes your weapon’s damage, and on a successful save, the target takes half the weapon’s damage. For this Blitz Attack, you roll two additional damage dice when determining the weapon’s damage. Immediately after the creature is hit, you can target another creature within 20ft of the first creature and force the new creature to make a Dexterity saving throw, taking the weapon’s damage on a failed save, or half on a successful save. You can target more creatures within range as long as the creature hasn’t been targeted previously. Each time a new creature from the first is targeted, the weapon’s damage is halved from the previous target’s damage taken.
Piercing Barrage
Prerequisite: 9th level Fighter, Wielding a melee weapon that deals piercing damage.When you perform this Blitz Attack, you vanish in a quick flourish and attack every creature of your choice within 20ft that you can attack. You make one attack against each creature, and deal your weapon’s damage to each creature you hit. Your attacks ignore the AC bonus granted by shields and cover. You then reappear in an unoccupied space within 5ft of one of the targets (if the space is possible to reach), whether you hit or miss.
Seismic Shockwave
Prerequisite: 9th level Fighter, Wielding a melee weapon that deals bludgeoning damage.When you perform this Blitz Attack, you cause a large shockwave that hits every creature in a 15ft sphere from you. Each creature must make a Strength saving throw. On a failed save, the creature takes your weapon’s damage, is pushed back 10ft and knocked prone. On a successful save, the creature takes half your weapon’s damage, is not pushed back and is not knocked prone.
Slashing Storm
Prerequisite: 9th level Fighter, Wielding a melee weapon that deals slashing damage.When you perform this Blitz Attack, you unleash a storm of swift slashes in a 15ft sphere centred on yourself. The sphere stays in the point it was created, but you can move around freely inside it. While you remain inside the sphere and wield the weapon used to perform the Blitz Attack, you can make an attack roll against any creatures of your choice that enters the sphere for the first time or start its turn inside the sphere. You ignore any AC bonuses granted by shields and cover and you deal your weapon’s damage to every creature you hit. This sphere lasts until the end of your next turn.
13th Level Blitz Attacks
Ground Slam
Prerequisite: 13th level Fighter, Wielding a melee weapon that deals bludgeoning damage.When you perform this Blitz Attack, you use your weapon to create a large powerful cone of force. Every creature within a 60ft cone originating from your point must make a Dexterity saving throw. On a failed save, the creature takes your weapon’s damage, and on a successful save the creature takes half your weapon’s damage.
Improved Bludgeoning Ricochet
Prerequisite: 13th level Fighter, Wielding a ranged weapon that deals bludgeoning damage.When you perform this version of Bludgeoning Ricochet, you cause your hit to bounce from enemy to enemy. Choose a creature within your weapon’s normal range, that creature must make a Dexterity saving throw. On a failed save, the target takes your weapon’s damage, and on a successful save, the target takes half the weapon’s damage. For this Blitz Attack, you roll four additional damage dice when determining the weapon’s damage. Immediately after the creature is hit, you can target another creature within 30ft of the first creature and force the new creature to make a Dexterity saving throw, taking the weapon’s damage on a failed save, or half on a successful save. You can target more creatures within range as long as the creature hasn’t been targeted previously. Each time a new creature from the first is targeted, the weapon’s damage is halved from the previous target’s damage taken, unless the previous target had succeeded in the saving throw.
Improved Piercing Lunge
Prerequisite: 13th level Fighter, Wielding a melee weapon that deals piercing damage.When you perform this version of Piercing Lunge, you launch yourself 50ft in a straight line and pierce every creature within the line. Make one attack roll and deal your weapon’s damage to every creature in the line whose Armour Class you beat with that one roll. You can stop the line mid-movement and turn the line in any direction, performing the rest of the lunge in that direction until the end of the movement. You can turn this line a maximum number of times equal to your Strength or Dexterity modifier (minimum of 1). This Blitz Attack doesn’t cost your movement, you don’t provoke opportunity attacks with this movement, and you move through any creatures in the line even if you miss, ending the movement at the end of the line. A creature in this line can only be attacked once by your weapon. If the end of your movement is obstructed by a creature or object, you land in an unoccupied space within 5ft.
Improved Slash n’ Dash
Prerequisite: 13th level Fighter, Wielding a melee weapon that deals slashing damage.When you perform this version of Slash n’ Dash, you move up to your speed + a bonus 15ft of movement. When you move within 5ft of a creature of your choice, you make an attack roll against that creature, and deal your weapon’s damage to the hit creature. You can hit a creature multiple times in this movement as long as you move at least 10ft away from the previously hit creature. You can hit a creature a maximum of three times in this movement. This Blitz Attack doesn’t cost your movement when you perform it, and you still take opportunity attacks when moving as normal, however each opportunity attack during this movement has disadvantage.
Meteor Shot
Prerequisite: 13th level Fighter, Wielding a ranged weapon that deals piercing damage.When you perform this Blitz Attack, you shoot a volley of projectiles into the air that strike with the might of meteors. You shoot a number of projectiles equal to your Strength or Dexterity modifier (minimum of 1), and must have enough ammunition for each shot, specifying which point takes certain ammunition if various options are available. When you shoot these projectiles, you choose which points within your weapon’s normal range where they will land (you can choose for multiple projectiles to land in the same point). A projectile remains in the air until the start of your next turn. When a projectile lands, each creature within a 10ft radius of the projectile must make a Dexterity saving throw. On a failed save, the creature takes your weapon’s damage, and on a successful save, the creature takes half your weapon’s damage. If a creature is hit by multiple projectiles, the creature must make multiple saving throws against each projectile that hits it. This Blitz Attack can still be performed if there is a ceiling above you.
17th Level Blitz Attacks
Chasing Pierce
Prerequisite: 17th level Fighter, Wielding a melee weapon that deals piercing damage.When you perform this Blitz Attack, you take the Attack action in addition to activating this feature. If you’re wielding a weapon that meets the Blitz Attack’s prerequisite, when you hit a creature with an attack granted by the Attack action, you can choose to move up to half your speed. This movement does not cost your movement, does not provoke opportunity attacks, and if you end this movement within 5ft of another creature, you can make an additional attack against that creature. This additional attack does not grant you extra movement. This effect lasts for 1 minute after you activate this feature.
Double Shot
Prerequisite: 17th level Fighter, Wielding a ranged weapon that deals piercing damage.When you perform this Blitz Attack, you take the Attack action in addition to activating this feature. If you’re wielding a weapon that meets the Blitz Attack’s prerequisite, when you attack a creature with an attack granted by the Attack action, you can shoot a second projectile at a different creature within your weapon’s range. You must have enough ammunition to hit each creature, specifying which creatures take certain ammunition if various options are available. This effect lasts for 1 minute after you activate this feature.
Forceful Smash
Prerequisite: 17th level Fighter, Wielding a melee weapon that deals bludgeoning damage.When you perform this Blitz Attack, you take the Attack action in addition to activating this feature. If you’re wielding a weapon that meets the Blitz Attack’s prerequisite, when you hit a creature with an attack granted by the Attack action, you deal your weapon’s damage to that creature and can force all creatures within 10ft to make a Strength saving throw. On a failed save, the creature takes your weapon’s damage, is pushed back 10ft, and is knocked prone. On a successful save, the creature (except the creature hit with the weapon) takes half your weapon’s damage, is not pushed back and is not knocked prone. The creature initially hit is only pushed back 10ft and knocked prone upon failing the saving throw. This effect lasts for 1 minute after you activate this feature.
Improved Slashing Storm
Prerequisite: 17th level Fighter, Wielding a melee weapon that deals slashing damage.When you perform this version of Slashing Storm, you unleash a storm of swift slashes in a 15ft sphere centred on yourself. The sphere originates from you, you can move freely inside it, and it follows your position. While you wield any weapon that meets the Blitz Attack’s prerequisite, you can make an attack roll against any creatures of your choice that enters the sphere for the first time or start its turn inside the sphere. You ignore any AC bonuses granted by shields and cover and you deal your weapon’s damage to every creature you hit. This sphere lasts for 1 minute.
Shockwave Shot
Prerequisite: 17th level Fighter, Wielding a ranged weapon that deals bludgeoning damage.When you perform this Blitz Attack, you take the Attack action in addition to activating this feature. If you’re wielding a weapon that meets the Blitz Attack’s prerequisite, when you hit a creature with an attack granted by the Attack action, you deal your weapon’s damage to the creature and you can cause your projectile to release a powerful shockwave, forcing all other creatures within 10ft of the creature to make a Dexterity saving throw. On a failed save, the creature takes your weapon’s damage, and on a successful save, the creature takes half your weapon’s damage. This effect lasts for 1 minute after you activate this feature.
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