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Enthrall

2nd-Level Enchantment

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: 1 minute

You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. On a failed save, the target is charmed by you. While charmed in this way, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you, and at the start of its turns, a charmed target uses its movement to move as close as it can towards you. A creature enthralled by this spell is not compelled to use its action to Dash, and is not compelled to move into an obviously dangerous hazard, such as a fire or pit, but it will provoke opportunity attacks with its movement. 

If the charmed target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends. The target remains charmed until the spell ends, you're incapacitated, or until the target can no longer hear you.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the range of the spell increases by 20 feet for each slot level above 2nd.

Spell Lists: Bard, Warlock, Arcane Trickster Rogue


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