Conjure Animals
3rd-Level Conjuration
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 10 minutes
You summon spirits that take the form of beasts to stampede in a 15-foot radius sphere at a point within range.
Creatures of your choice that start their turn within the sphere, or enter the sphere for the first time on their turn must make a Strength saving throw. On a failed save, the creature takes 3d10 bludgeoning damage and suffers one of the following effects of your choice:
- The creature is knocked prone.
- The creature cannot take reactions until the start of its next turn.
- The creature has disadvantage on attack rolls until the start of its next turn.
On a successful save, the target only takes half the bludgeoning damage.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the radius of the sphere increases by 5ft for each slot level above 3rd.

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