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Conjure Animals

3rd-Level Conjuration

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 10 minutes

You summon spirits that take the form of beasts to stampede in a 15-foot radius sphere at a point within range. 

Creatures of your choice that start their turn within the sphere, or enter the sphere for the first time on their turn must make a Strength saving throw. On a failed save, the creature takes 3d10 bludgeoning damage and suffers one of the following effects of your choice:

  • The creature is knocked prone.
  • The creature cannot take reactions until the start of its next turn.
  • The creature has disadvantage on attack rolls until the start of its next turn.

On a successful save, the target only takes half the bludgeoning damage.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the radius of the sphere increases by 5ft for each slot level above 3rd.

Spell Lists: Druid, Ranger


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