BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Compelled Duel

1st-Level Enchantment

Casting Time: 1 bonus action
Range: 30 feet
Components: V
Duration: 1 minute

You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn't restrict the target's movement for that turn. As a bonus action on your turn within the duration, you can choose to end the spell on the target.

The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, or if you end your turn more than 30 feet away from the target.

Spell Lists: Bard, Paladin, Construct Crafter Artificer, Arcane Trickster Rogue


Comments

Please Login in order to comment!