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Charm Monster

4th-Level Enchantment

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: 1 hour

You attempt to charm a creature you can see within range. It must make a Wisdom saving throw. If it fails the saving throw, it is charmed by you until the spell ends. The charmed creature regards you as a friendly acquaintance. If the creature is in combat, the target can make another Wisdom saving throw at the end of each of its turns. On a success, the spell ends on the target. When the spell ends, the creature knows it was charmed by you.

At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

Spell Lists: Bard, Druid, Warlock, Wizard, Arcane Trickster Rogue


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