We found pixies cruelly trapped in glass balls, but we rescued them Report in Tir Na Macalla | World Anvil

We found pixies cruelly trapped in glass balls, but we rescued them

General Summary

After spending some time exploring the automation room, we go through the door that I swear wasn’t there before into the giant room. We are able to sneak over to the next door and Lili opens the door with mage hand. She reports it hasn’t been opened recently. Inside the room is lit by glowing orbs and one is flickering. “There’s a fairy trapped in that globe!” Lili screams running over to free the poor thing. She strikes wildly at the glass globe and it shatters, but the fairy is nowhere in evidence after the globe breaks. The rest of the room is filled with strange metal tubes and huge heavy hammers. I have no clue what giant hammers like that would be used for. We walk down the hall a ways, and its getting warmer. We’re starting to cough and we notice dust and mold floating in the air. We all pause to tie handkerchiefs over our nose and mouth. We slowly explore the hallways taking the first left that we find, and I mark the walls with chalk. On the second hallway we enter a room an see long tables with chairs and enough seating to have 64 people eating at the same time. There is a pump that has water after working for a little bit. The water coming out is putrid and dark. There’s a long, slightly above waist height counter with cabinets above and below it. Inside the cabinet there’s layer upon layer of jars. I open one and hear a strange poof sound and inside there’s a black and grey powder. I smell it and sneeze. Pepper? This is an unheard of wealth of pepper, and there’s more jars marked the same way. I put an unopened one in my jar. It can either season our food, or I can sell it for a tidy sum. Milli opens another jar and finds honey. She grabs an unopened one and puts it in her bag, and I do the same thing. Lili opens another cabinet and finds a fry pan with a three foot handle. This part of the room looks like some kind of advanced and strange kitchen, but there’s no fireplace or oven to cook. As we exit the room we try to mark the door with our knives to note where we’ve ben, but we can’t make a mark on it, so I write on the wall next to the door with my chalk. We examine the next couple of rooms and find some barracks in varying states of repair. Occasionally we’ll find a chest, some are open with their contents strewn about, and others are closed. We see some old clothing remnants, and I find a short sword without an edge to it that feels like a metal rod. There’s some strange scrollwork on it, it’s well balanced and the pommel slides to the side and we find an odd cracked crystal inside of it. Milli and Lili find some gems. We find some of the same metal we found in the Andromani ruins, but their knives are better made. Obviously a custom work. We explore several empty barracks rooms, and after quite a bit find one locked room and another room with a pair of green glowing doors. Cap’n uses stone shape to get into the first locked room and we see an empty armory. There’s a few more of the metal rods with empty hilts, and 4 small orbs with a red ring on top. After all this exploring we were quite tired, so we barricade ourselves in the barracks room as best we can and sleep there. We finish going down the center hall and head upstairs. The first room on the left has a great variety of stuff. One entire wall is shelving with all manner of strange things in it. There are six tables. On the left side, the closest table has nothing on it, the middle table has one of those weird automaton men on it, but taken apart. The last table has one of those automaton dogs in pieces as well. On the right side, the first table has some weird lightning orgs on it, the middle table has all manner of tools spread over it. They look rather like a jeweler’s tools, only more delicate, and the farthest atble is blank. Behind that table are three switches. Milli touches the lightning ball with her baton and nothing happens. Lili finds batteries for her baton, and we are able to retrieve two batteries per baton, but have to carefully wrap them up in our bags. Cap’n explores the bins and finds all sorts of stuff with weird metal wires sticking out of them. He grabs a few of them to see if he can figure out what they do. One bin is filled with all sorts of the glass gems we’ve been finding in the automatons. “Hey, I’m gonna pull these levers to see what they do,” I warn everyone. I pull the middle lever and we all hear a grinding sound and see wires and strange items over the giant man automaton. I yank the lever back up and the contraption retracts. I try the lever on the right and again wires and strange creatures drop down and jump start the dog automaton. After a few frantic seconds we are able to bind the dog creature and it leaves us alone. I head into the door on the other side of the room. As I do, the light above the far door turns red, and the light above this door turns green. The walls and fllor are lined in a strange copperish metallic color, and the floor seems to slope slightly towards the center. There are nine raised platforms. The two nearest me are empty and I jump up onto the center one as it’s hard to stay still in the room. Straight across from me is a man in a glass bell. I notice another man hiding behind the chests on the center left platform and it looks like has two constructs with him trying to hide. The man in the glass jar has some strange colorful pants on that seem to balloon over his ankles. Everyone else follows me in, and the man calls out in Nurian he will help us if we free him. Milli promises to do so. “If you free me, I will grant you three favors,” said the man, who I’m just going to call a genie. “Attack them!” the small man hiding behind the chests yells as he jumps out. The constructs turn to all of us crowded by the door and sprays us with some sort of liquid fire. Cap’n throws something at the man’s jar and it shatters. I cast erupt earth on the bad guy and he is smashed into the ceiling briefly. “Get the door open!” the little man yells at the constructs, and they shift from attacking us, to beating the walls. “Get us out of here!” Milli yells at the strange man. “You should have freed me,” the genie snarled at the man and smushed him into so many gross bits and sits down on the platform he was contained on. “How would you propose I do that?” The constructs stop beating on the walls, maybe because the person commanding them has died? Now we have to decide what we want to do with a genie.
Report Date
21 Dec 2021