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Poisons

There are several poisons that the party have come into contact with in recent times:
  • Midnight Poison: A timed poison that is difficult to track and often used by assassins by spiking drinks and being consumed, deals a heavy amount of necrotic damage to the consumer depending on the strength of the dose. Thsi damage only triggers at the storke of midnight, often killing a creature in their sleep. 500GP
  • Slumbering Sights: A poison that forces a creature into a near eternal sleep filled with either the sweetest dreams or the most painful nightmares. A creature cannot wake themselves from the slumber, however, they can be woken if a creature simply gives them a healing spell of 1st level or higher. Often used to incapacitate groups of guards.

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