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Unstable Mutations Table

Level 1 Level 2 Level 3 Level 4 Effect
01-05 01-08 01-11 01-11 Your body starts to become formless. You have disadvantage on Dexterity saving throws.
06-10 09-16 10-18 12-22 You start to become rigid and brittle, making resting less effective. When you consume a hit dice, you do not add your constitution modifier to the result.
11-15 17-27 19-27 23-33 Your body starts sweating a viscous substance that hardens quickly. You cannot doff armour or change clothes. Dropping, stowing, or interacting with an object requires an action.
16-24 25-32 28-36 34-43 You immediately throw up a thick, black ichor and begin feeling nauseous. You do not benefit from the effects of any food, drink, or potions consumed.
25-32 33-40 37-45 44-52 You are only able to form one-word sentences in a guttural voice you do not recognise. You can still cast spells with verbal components.
43-40 35-48 46-54 53-61 Your legs become unresponsive and difficult to move. Your movement speed decreases by 10 feet.
41-48 42-56 55-63 62-70 Your body begins fighting against any form you take. You cannot make reactions.
49-56 57-64 64-72 71-77 Your arms periodically have a will of their own, causing your reaction speed to slow while you regain control of them. You have disadvantage on Dexterity ability checks to determine initiative order.
57-64 65-72 73-80 78-84 Your skin quivers and shifts, while your appearance constantly changes. Every 30 seconds a defining feature of appearance changes, such as hair colour, facial features, or body proportions.
65-81 73-83 81-89 58-91 Nothing happens.
82-91 84-91 90-95 92-96 You become immune to the grappled and restrained conditions.
92-100 93-100 96-100 97-100 0 If you would gain hit points from a spell or ability other than your own, you gain that many hit points plus your Constitution modifier instead.

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