| Level 1 |
Level 2 |
Level 3 |
Level 4 |
Effect |
| 01-05 |
01-08 |
01-11 |
01-11 |
Your body starts to become formless. You have disadvantage
on Dexterity saving throws. |
| 06-10 |
09-16 |
10-18 |
12-22 |
You start to become rigid and brittle, making resting less
effective. When you consume a hit dice, you do not add your
constitution modifier to the result. |
| 11-15 |
17-27 |
19-27 |
23-33 |
Your body starts sweating a viscous substance that hardens
quickly. You cannot doff armour or change clothes. Dropping,
stowing, or interacting with an object requires an action. |
| 16-24 |
25-32 |
28-36 |
34-43 |
You immediately throw up a thick, black ichor and begin
feeling nauseous. You do not benefit from the effects of any
food, drink, or potions consumed. |
| 25-32 |
33-40 |
37-45 |
44-52 |
You are only able to form one-word sentences in a guttural voice you
do not recognise. You can still cast spells with verbal components. |
| 43-40 |
35-48 |
46-54 |
53-61 |
Your legs become unresponsive and difficult to move. Your
movement speed decreases by 10 feet. |
| 41-48 |
42-56 |
55-63 |
62-70 |
Your body begins fighting against any form you take. You
cannot make reactions. |
| 49-56 |
57-64 |
64-72 |
71-77 |
Your arms periodically have a will of their own, causing your
reaction speed to slow while you regain control of them. You
have disadvantage on Dexterity ability checks to determine
initiative order. |
| 57-64 |
65-72 |
73-80 |
78-84 |
Your skin quivers and shifts, while your appearance constantly
changes. Every 30 seconds a defining feature of appearance
changes, such as hair colour, facial features, or body proportions. |
| 65-81 |
73-83 |
81-89 |
58-91 |
Nothing happens. |
| 82-91 |
84-91 |
90-95 |
92-96 |
You become immune to the grappled and restrained
conditions. |
| 92-100 |
93-100 |
96-100 |
97-100 |
0 If you would gain hit points from a spell or ability other
than your own, you gain that many hit points plus your
Constitution modifier instead. |
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