Morini

Morini (sea-folk/sailor)


  History : One of the first clans to settle on what would become Nemetoduron, they built the Olde Lafdy. Founding the Delvers to harvest Amberglow and hunt the great seabeasts, according to folk tales, built Cambodūnom to go whaling and to dive to collect amberglow. This clan is known for their refusal to destroy the idols of the old gods and some say, their unoffical right to worship them, using their sea-faring skills to threaten the Cenobites with starvation, making them back off every time until they gave up. Tough, stubborn, secretive, superstitious and fiercly independent, they de facto rule themselves, polices being made of groups of youths under the authority of the Council of Elders. The Morini also have a unique access to Amberglow, a substance harvested deep beneath the waves by the clan divers and worked into many solid or liquid forms by its artisans. It's a highly prized ressources on par with gems and above clear glass, in its fluid form its the best known alchemical stabilizer to bind together different reactive substances in higher concentrations without causing extreme reactions.
  Culture : The sea at the center of the clan's culture, trade and legends, the oldest tales of the clan claimed that they did not sail here to settle but swam to the coast changing from merfolk to human as a pact with a sea god to claim the land that would become the Old Lafdy. The oldest parts of the the port are the underwater pre-Curse buildings on which the contemporary port as been raised upon, their folklore states that this part is acutally inhabited by their aquatic brethren who decided to not settle the land. The entire architecture is built upon the motto of the clan "Land and sea, flesh and blood", the clan existance is based on this symbiotic relation they have with the sea
  Attire : Wave / knotwork embroidery and an amberglow torc given when a child reaches its tenth birthday, celebrating them joining their first expedition.
  Gear : A harpoon-launcher (3 harpoons) or a whale flensing knife or a boarding axe and a diving survival knife, an oilcloth attire (hat, coat, pants, boots) and an Amberglow lantern.
  Colours : Deep blue and grey.
  Starting stats boosts (choose 2) :
  • Physical : Endurance or Strength
  • Mind : Mental or Willpower
  • Soul : Water or Wind

  •   Starting skills (Choose 2) :
  • Harvesting : Fishing or Mining
  • Artisanal : Amberwork or Butchering
  • Lore : Old gods or Folklore

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