Troglodytes
Basic Information
Anatomy
Additional Information
Perception and Sensory Capabilities
Civilization and Culture
Culture and Cultural Heritage
Interspecies Relations and Assumptions
RPG Datasheet
AG 0; CO +4; ME -2; RE -2; SD -2; EM -2; IN -2; PR -2; QU 0; ST +4; Appearance -70 Channeling +20; Essence +10; Mentalism +20; Poison +10; Disease +10 Body Development 0.7.4.2.1; Arcane PP 0.3.2.1.1; Channeling PP 0.6.5.4.3; Essence PP 0.3.2.1.1; Mentalism PP 0.3.2.1.1 Soul Departure 12 Rounds; Recovery Mult. 0.5x Languages 1; Background Options 6 Contortionist - Troglodytes have unusually supple joints that give them a surprizing nimbleness in spite of their muscular build. They receive a +10 bonus to all thrown weapon attacks as well as to static maneuvers involving the ands (picking locks, repairs/construction, etc.) or feet (Balance). They also gain a +20 bonus to their Contortions skill. Dark Vision - Living deep underground has accustomed Troglodytes to seeing in the dark. They have night vision that allows them to see when there is barely any light available as well as any other races can in broad daylight. They can see up to 30' perfectly even in pitch dark. Sunlight Vulnerability - Troglodytes fear daylight and instinctively shrink from it. However, unlike some other underground races, they suffer no penalties or disabilities when operating in it. Language: Staring Languages - Trogli (S8/W6) and Deep-speech (S6/W4). Allowed Adolescent Development - Trogli (S10/W8), Deep-speech (S8/W6), Black-speech (S4/W4), and Lugroki (S4/W4). Everyman skills: Caving, Scaling, Direction Sense, Survival (World Below), any One-Handed Concussion weapon skill Restricted skills: All Scientific/Analytic skills
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