Idivya are powerful, leonine humanoids. Fanged teeth reveal their essential nature as predatory carnivores. Their toes anchor short, sharp talons, but their primary natural weapons are the 3" retractable claws that extend from the back of their hands (thus leaving the fingers free at all times). Idivya prefer to use melee or missile weapons, but their claws mean that disarming them makes them scarcely less deadly in combat.
Idivya society is competitive and places a premium on personal honor. It is not unusual for disagreements (particularly between males) to be settled by ritual combat, with the winner gaining not only satisfaction, but also increased respect and honor in the eyes of his peers. Conversely, the loser (if he survives) suffers disgrace and may be cast out of the tribe. Particularly serious disputes are settled by duel to the death.
Basic Information
Idivya have lean, sinewy bodies that make them look thinner and more muscular than Men.
Additional Information
Idivya are native to the desert lands of Thoroth and this is where they feel most comfortable, as their coat is biologically designed to keep them cool in warm climates. However, Idivya can be found all over Thoroth due to their plentiful lavish sailing vessels.
On a star-lit or moonlit night, Idivya can see perfectly up to 25 feet and reasonably well up to 100 feet. In absolute darkness, however, they can see no better than Men.
Civilization and Culture
Idivya names are tribal in nature, names like 'Twin Stripe', 'Ray of the Sun', and 'Thunder in the Morning' for example. These names are unisex, and are given based on many elements including astrology and the history of the individual's clan. These names often lead to shortened nicknames for brevity in social interactions (i.e. 'Stripe', 'Ray', and 'Thunder' respectively).
Idivya are a proud race and do not suffer insults from outsiders with good grace. They are also concerned about Men encroaching on their lands, and this is especially true of Idivya tribes who live as nomadic hunters. But in general, they harbor no special ill feelings toward any particular race.
RPG Datasheet
AG +2;
CO 0;
ME -2;
RE 0;
SD 0;
EM -2;
IN 0;
PR 0;
QU +2;
ST +4;
Appearance 0
Channeling -5;
Essence -5;
Mentalism -5;
Poison +10;
Disease +20
Body Development 0.7.4.2.1;
Arcane PP 0.6.5.4.3;
Channeling PP 0.6.5.4.3;
Essence PP 0.6.5.4.3;
Mentalism PP 0.6.5.4.3
Soul Departure 12 Rounds;
Recovery Mult. 1x
Languages 3;
Background Options 5
Dark Vision - On a star-lit or moonlit night, Idivya can see perfectly up to 25 feet and reasonably well up to 100 feet. In absolute darkness, however, they can see no better than Men.
Natural Attack - Idivya may use their claws to make an unarmed attack as a Medium Slash attack.
Language: Starting Languages - Common-speech (S6/W6) and Idivi (S8/W6). Allowed Adolescent Development - Common-speech (S8/W8), Plains-speech (S6/W6), and Idivi (S10/W10).
Everyman skills: None
Restricted skills: None
Idivya may select any of the Heat Resistance talents without a flaw for one background option less than would be normally allowed due to their coat's acclimation to the heat.
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