Paladin
Introduction:
Divine warriors inspired by their devotion to a set of oaths and principles. Aspiring Paladins must swear sacred oaths before an oathbinder or at a special site to gain their divine powers. Paladins utilize divine magic to advance their beliefs in the world. All Paladins are members of a knightly order that represents their ideals and maintains the sacred words of the oath that empowers the Paladins. Some orders consist of dozens of chapters and hundreds of Paladins, while others are made up of two Paladins who share a common oath. The exceptions are the Oathbreakers, who are defined by their rejection of their oaths in favor of personal gain. Oathbreakers typically retain twisted versions of their abilities by swearing an infernal oath to Asmodeus or another Archdevil.Those interested in playing a paladin can find the details of the class in the following link;Paladin
Subclasses:
The following subclasses are available to Paladin characters;- Oath of Ancients: Paladins who swear this oath cast their lot with the side of the light in the cosmic struggle against darkness because they love the beautiful and life-giving things of the world, not necessarily because they believe in principles of honor, courage, and justice.
- Oath of Conquest: Paladins who seek glory in battle and the subjugation of their enemies. It isn’t enough for these paladins to establish order. They must crush the forces of chaos.
- Oath of Devotion: Paladins dedicated to the loftiest ideals of justice, virtue, and order. These are the most common Paladins and the ones often thought of when a Paladin is mentioned in stories and songs.
- Oath of Redemption: Paladins on a difficult path, one that requires a holy warrior to use violence only as a last resort. These men and women are atoning for past sins and are often reformed criminals, scoundrels, and brigands.
- Oath of Vengeance: Paladins who take on a solemn commitment to punish those who have committed a grievous sin. These Paladins come from a number of backgrounds but all have a deep sense of righteousness.
The Oathbreaker is a special case amongst the Paladin subclasses. When a paladin breaks their oath there are three possible outcomes;
- Oath of Repentance: The paladin regrets their actions and hopes to restore their oath and honor. Seeking forgiveness for a broken Oath or sins of their family, Paladins of Repentance swear to use violence as a last resort. To prove that they can find forgiveness, they see redemption as a possibility for even the most wicked mortals.
- Oathless/Oathbreaker: Paladins who have broken their Sacred Oath for reasons other than evil, but still retain some of their power. These lost warriors often survive as bandits or mercenaries. While some look for purpose, most Oathless fall into despair. Across all cultures, oath-breakers, especially Paladins, are met with distrust. Societies that place a high value on honor will meet these Oathless Paladins with violence and hostility. Ironically, a reformed Blackguard could be Oathless or take the Oath of Repentance.
- Blackguard: Paladins who swear this dark vow devote themselves fully to the advance of evil. Whether they are in league with powerful Fiends, Undead, or work alone, Blackguards are known for their cruelty, hatred of all things beautiful, and willingness to sacrifice anything or anyone to achieve their vile goals. Blackguard Paladins are always of an Evil Alignment, and acting otherwise is the same as violating their Sacred Oath.
A PC can only become an Oathbreaker by willfully deciding to contradict their Oath for selfish or evil reasons. The result is a loss of the Paladin's divine abilities that are empowered by their Oath. These Paladins are often approached by an agent of Gargauth, the god of betrayal, and offered a deal to regain their powers. Others seek out Archdevils or Asmodeus himself to regain their powers. If they accept this deal they become Oathbreakers. If the table feels like a PC is heading toward being an Oathbreaker, a conversation should be had between the Player and DM as Oathbreakers are explicitly evil. That does not mean they cannot be adventurers, but playing an Oathbreaker in a non-disruptive manner requires maturity and skill.
The following subclasses are examples of Paladin Oaths that can be unlocked through gameplay:
- Oath of the Crown: Paladins sworn to the ideals of civilization, be it the spirit of a nation, fealty to a sovereign, or service to a deity of law and rulership.
- Oath of Glory: Paladins who take the Oath of Glory believe they and their companions are destined to achieve glory through deeds of heroism.
- Oath of Providence: Paladins who believe they are the hand of destiny, striking down enemies beyond redemption. From Xanathars Lost Notes.
- Oath of Storms: Paladins called to the salty brine and choppy seas, the altar of the raging storm. From Valda's Spire of Secrets.
- Oath of the Watchtower: Paladins dedicated to protecting their flock and keeping an ever-mindful eye, as danger is always lurking in the shadows. From Griffons Saddlebag.
- Oath of the Watchers: Paladins bound to protect mortal realms from the predations of extraplanar creatures, many of which can lay waste to mortal soldiers.
Paladins in Thinia:
Paladins in Thinia exist exclusively in Knightly Orders or Chapters. These groups are formed by men and women bound by ironclad oaths that are sworn and adhered to by all members. Not all members are paladins, but all members do swear the same oaths. A warrior becomes a paladin, and gains their full divine abilities, by swearing a precise oath before an oath binder or in a sacred location aligned to a lawful neutral or lawful good god. Oathbinders are agents of Amaunator who beseech their god on behalf of the Paladin to provide the paladin with additional power. Amaunator blesses these oaths and gives them divine force even when they are sworn to a different deity or no deity at all. Lawful neutral and Lawful Good dieties grant Paladins power as a means of counteracting similar pacts made by Asmodeus, Archdevils, and Demon Princes.The worst punishment for a member of an order is exile. Exile occurs when the member breaks the oaths held by the Order. The exception to this rule are the Oathbreakers who are those who break their oaths and embrace evil and selfish gain instead. Some Knightly Orders that can be found in Thinia are detailed below;
- The First Order: The proclaimed original order of Paladins. The Order was founded in the Oathlands by the former disciples of the Oda Aramochi, the first vampire. Members of the First Order have sworn the Oath of Vengeance and have sworn to destroy all spawn of the first vampire.
- The Honor Knights: An Order dedicated to the Oath of Devotion. The Honor Knights have chapters across Thinia but they are based out of Ornes in Totecum. The Honor Knights can be identified by the royal blue cloaks and Pegasus symbol. The highest-ranked members of the Honor Knights travel on Pegasus mounts.
- The Order of the Owl: An Order dedicated to the Oath of Ancients. The Order of the Owl has several chapters throughout the northern Heartlands. They are sometimes at odds with the Capsan Empire as the Empire attempts to expand civilization into the wilderness. Members wear a green sash around their waste and adorn their armor with feathers. Senior members are awarded a set of Ironwood Armor for their service.
- Order of the Steelhide: A knightly order based out of north Marzana. Disciples of the dragon god Fultharos founded the order. All members of the Order are artisans. Each member swears the tenets of the forge before an oathbinder and the great forge at the Crucible, the order's greatest stronghold.
- The Unsetting Sun: An Order dedicated to the Oath of Conquest. This Order is based in Capsa, the Imperial City and capital of the Capsan Empire. The Order is dedicated to the expansion of the Empire in the name of the Empress and Lathander. Many amongst the Order are current or former legionnaires. Members wear crimson red cloaks with the symbol of the Capsan Empire on them.
- The League of Renewal: An Order dedicated to the Oath of Redemption. The Order is based out of Penglai but has chapters in Lokkheimer, Marzana, Utican, and Kulono. The Order is dedicated to reform and counts many former criminals, scoundrels, bringands, and villains amongst their numbers. The League is sometimes looked upon with suspicion by those who cannot forgive the past misdeeds of its members. The members wear vibrant red cloaks with a phoenix symbol emblazoned upon it.
- The Silver Knights: An Order dedicated to the Oath of Vengeance. The Order specifically hunts monsters like vampires and lycanthropes. The Order is based out of Fensalar but has several chapters in the northern Heartlands. This Order exists to avenge the crimes committed by monsters against civilization. The Order is known for their black armor, silvered weapons, the simple silver diamond that adorns their cloaks.
Players who choose to play a Paladin are encouraged to briefly detail the Order their Paladin comes from. The Order can be described in 3 to 4 sentences. The most important information is what Oath they are dedicated to, where they are based, what symbols or clothing identify them, and their general mission.

