OOC Rules

1. Respect Everyone at the Table

  • Treat fellow players and the DM with courtesy.
  • Avoid interrupting others; listen when someone is speaking or rolling.
  • No harassment, offensive comments, or intentionally disruptive behavior.

2. Keep the Spotlight Balanced

  • Everyone deserves a chance to contribute.
  • Avoid dominating conversations or decisions—let quieter players shine too.
  • Share the dice, share the fun.

3. Stay on Topic

  • Keep side chats brief and non-disruptive.
  • Phones are okay for notes or dice apps, but avoid scrolling endlessly during the session.

4. Be Prepared

  • Bring character sheets, dice, pencils, and any relevant notes.
  • Know your character’s abilities and spell slots to keep the game flowing.
  • If you’ll be absent, give a heads-up in advance. If half the party can make a session, the session will run. Notes will be available for review after.

5. No “Rules Lawyering”

  • Respect the DM’s decisions during play.
  • Questions about rules are fine, but argue politely and out of combat if needed.
  • Remember: fun > technical perfection.

6. Keep Conflict In-Character

  • Arguments between characters are fun; arguments between players are not.
  • Always separate real-life emotions from in-game actions.
  • Resolve out-of-character disagreements calmly and respectfully.

7. Handle Spoilers Carefully

  • Avoid revealing plot twists, secrets, or surprises ahead of time.
  • Respect the narrative experience for everyone.

8. Safety and Comfort

  • If uncomfortable topics come up, text the DM the phrase “Ren says stop.” Whatever the scene is will be pivoted with no judgement or questions asked. If you want to discuss further to avoid these types of topics coming up again, feel free to.
  • Check in with each other if sensitive themes arise.
  • Everyone has the right to step away or skip content without judgment.

9. Have Fun

  • Remember why we’re here: to tell stories, roll dice, and enjoy ourselves.
  • Laugh, be creative, and celebrate successes (and failures—they make great stories!).

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