Silverymoon
Long a powerful and influential member of the Lords’ Alliance — and, for its entire existence, the Silver Marches of Luruar — Silverymoon is what
many cities aspire to be: a quiet, peaceful realm, where many races live together for common knowledge, celebration, and defense. The city is
peopled primarily by the “goodly” races (humans, dwarves, gnomes, elves, halflings, and half-elves), but no being is turned away from Silverymoon
because of its race — though a drow or an orc proving true to one’s blood is sure to be punished in full for transgressing against the peace of the
city. I will make no secret of my love for my home in the following summary, but I will endeavor to be as evenhanded as I can in describing it.
The Gem of the North is a stunning place of sweeping curves, soaring towers, and structures built into the living trees. To many elves, the city is a
reminder of the ancient elven cities of old; some call it the Myth Drannor of the North, even nowadays after the restoration and subsequent fall of
that fabled city. Even where stone is employed in construction, ivy and other living plants grow through, over, or around most structural elements,
giving most of the city a green cast.
Despite its arboreal architecture, Silverymoon is very much civilized, boasting schools of music and magic, a great library, bardic instruction, and
temples or shrines to Mielikki, Oghma, Silvanus, Sune, Tymora, and Mystra. Knowledge, both the acquisition of it and the wisdom that comes from
diligent study, is the real treasure of Silverymoon, as much as magic or wealth could ever be.
While it is easy and pleasing enough to get lost among the trees of the city, anyone who comes close enough to the River Raurin is awed by the
vision of the Moonbridge: the great arch of silvery force that spans the water. Even for those native to the city, it is a powerful, moving sight, and
some claim to see the goddess Lurue (for whom the city is named) dancing above the motes of the bridge when no one else is watching.
Given its beauty, a visit to Silverymoon is among the most memorable experiences most non-Silvaeren might have. Even among those that regularly
fight monsters or handle magic, Silverymoon is a place of quiet, contemplative beauty, splendid opportunities for learning, and respite from the
harsher realities of the North.
Folk seeking knowledge that has been lost or hidden often come to Silverymoon seeking a means to find it, whether by studying in the Vault of the
Sages or perusing the Map House for the location of a lost city or grove. These are but two of the many buildings and houses of learning in the
Conclave of Silverymoon, the great center of knowledge and wisdom that forms much of the city’s southern part. If a map, a book, or a spell exists
anywhere in Faerûn, knowledge of it likely exists here, even if only a mere mention in a tome or a recollection of one of the city’s great sages.
Candlekeep might be the greatest assembly of written knowledge anywhere in the world, but in the end, that place represents accumulation for its
own sake. Silverymoon is where study and wisdom are honored. If your charge is to translate an ancient tome in a lost language, to learn the proper
intonation of a complex song, or to better understand the cryptic writings of a long-dead sage, there is no better place to seek aid than Silverymoon.
It is an easy thing to come to Silverymoon seeking knowledge of one subject, and find oneself so enraptured by the study that it takes a lifetime to
accomplish — or to realize that it was the study, rather than the sought-after fact, that one truly desired. Although tutors and sages in every field can
be found In Silverymoon, rarely is interaction with one so simple as to ask a question and be provided an answer. Learning to cast a particular spell,
to find an ancient ruin, or understand a specific secret might involve undergoing months of instruction to prove to a teacher that the knowledge
imparted is being entrusted to a deserving person.
In the east of the city is the High Palace, capital of the city and of the fallen state of Luruar. Lord Methrammar Aerasumé lives in this high, slender-
spired structure. The merlons of its battlements are carved to resemble unicorn heads. The soldiers of the High Guard, clad in shining silver plate,
protect the residence and seat of power, and keep those out that don’t have business within.
Silverymoon has long been led by a high mage. One of the longest ruling, and certainly the most influential of these, Alustriel Silverhand, stepped
down more than a hundred years ago to become the High Lady of Luruar, and was succeeded by Taern Hornblade. Though he ruled wisely over the
last century, Taern recently relinquished the city’s leadership to High Marshal Methrammar Aerasumé, Alustriel’s half-elf son and the leader of
Silverymoon’s armed forces. Taern still speaks for the city on Methrammar’s behalf at meetings of The Lords’ Alliance, as the new ruler is far too
blunt and impatient to suit the other lords of the compact.
Silverymoon is defended by several forces. First are the Knights in Silver, the shining-armored warriors that patrol the city and the nearby lands.
Officers of the Knights are well trained in tactics and military history, and have high opinions of their own abilities and those of their comrades —
opinions that are very often borne out. They are bolstered by the Spellguard, a cadre of powerful wizards and sorcerers that train in battle magic.
Last is the city’s own mythal, the great field of magical force that prevents the inhabitants of the city from engaging in all manner of spellcasting. In
particular, spells that summon flame, conjure creatures, or permit teleportation fail when their target is within the bounds of the mythal. Should a
foe try to traverse the Moonbridge, the span can be willed (by the city’s rulers, and certain others specially attuned to the mythal) out of existence,
dropping attackers into the river.
No city’s prestige was harmed more than Silverymoon’s by the recent war and the subsequent dismantling of the Silver Marches. Though they tried
to bolster the nearby cities, the Silvaeren were accused of providing insufficient and incompetent support to Sundabar, the surface population of
which was entirely wiped out. In the end, all of the dwarven states stepped away from Luruar, and without the support of those kingdoms or the
leadership that Alustriel provided at its founding, the confederacy collapsed. Taern Hornblade isn’t as powerful a voice in the Lords’ Alliance as
Alustriel was, either, in part because his affection and respect for the former High Lady has been extended, in large part, to her sister Laeral, now the
Open Lord of Waterdeep.
Despite reports of her death decades ago, rumors have recently reached the city that High Lady Alustriel is in fact alive and active in southern lands.
Seemingly, she has contacted neither her son nor her former comrade, Taern Hornblade — though given how widely known Taern’s hopeless love for
the High Lady was, and the long years he took to overcome his grief, it’s not certain how he would react upon receiving proof of her survival.
Silverymoon has nonetheless long been known as a safe haven for Harpers in the North, because the city doesn’t see the aims of the Alliance as
conflicting with Those Who Harp. Where other cities’ rulers might see the presence of the Harpers as a threat to their authority, Silverymoon desires
an end to tyranny as fervently as the Harpers do, and thus the greater good is served. At the same time, some Silvaeren believe that the city’s
tolerance of certain other members of the Alliance (some mention Mirabar, others Baldur’s Gate) is somewhat naive.
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