Veil Core
A veil core is formed when the veil "knots" itself strengthening the veil on the side of the Aether and creating a veil core. The veil core produces a sort of field of mana that can be extracted by a mana factory which converts the power of the mana into electricity to power nearby cities. After The Second Cascade many veil cores disintegrated. It should also be noted the an unstable veil core can cause Eldritch Sickness.
Veil Core CR: 2
Medium orb, unaligned
Armor Class: 25
Hit Points: 40 hp
Speed:
STR
10 +0
DEX
10 +0
CON
10 +0
INT
10 +0
WIS
10 +0
CHA
10 +0
Damage Vulnerabilities: radiant
Damage Immunities: psychic
Condition Immunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses: None
Languages: None
Challenge Rating: 2
Veil Body. This object is immune to all magical attacks. Unstable. When the veil core drops below half its health, all creatures in a 30 ft. radius must succeed on a DC 17 Dexterity saving throw or take 3d8 fire damage, on a success take half.
Actions
Regenerate. The veil core regenerates 1d8 hp.
The veil core hums with magical power.
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