Two-Hoofer Style
Talents
You are deadly with two-hoofed melee weapons.
Effect
You can roll this die in addition to your Body die when using weapons of this type. Use the highest value.
Side/Secondary Effects
In addition, if you use the Activate Action, you get access to these abilities.
D4
The length of your weapon and the power of your attacks forces foes to yield ground. When you hit with a melee attack with a two-hoofed weapon, you can move the target a nudge in any direction.
D8
You can strike fearsome blows with your weapon. You can perform the Mighty Blow stunt for 1 stunt point instead of the usual 2 when wielding a two-hoofed weapon.
D12
You and your weapon are as one. When wielding a two-hoofed weapon, you can choose to re-roll your damage, but you must keep the results of the second roll.
Source
Related Discipline
Related School
Body
Related Element
Activate
Effect Duration
End of encounter or dismissal
Effect Casting Time
Minor Action
Applied Restriction
You must have Body trait (D8) or higher and be trained in the Axes Group, Bludgeons Group, Heavy Blades Group, or Spears Group
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