Weapons
Weapons, Armor, & Gear
Adventurer is not a safe occupation. Sooner or later you’ll find yourself cornered by rampaging darkspawn. When that happens, you’ll want a good weapon in your hand. It’s also important that you be trained in the weapon’s use. If you’re not, you’d be better off trying harsh language.
Cost
The weapon’s price in silver bits.
Damage
This is the weapon’s damage die. When you hit an enemy, you inflict this amount of damage plus the roll of your Body die if you are trained in the weapon group. If you are untrained, damage is halved (rounded down). Weapons from the Bows Group roll Mind instead of Body.
Minimum Body
Some weapons are heavy and/or difficult to wield. You must have the minimum Body listed to use a weapon effectively. If you don’t, the weapon only inflicts 1d6–1 damage.
Weapon Training
As discussed in Pony Creation, weapons are broken down into weapon groups, in which you receive training through your class. If you are trained in a weapon group, you can use any weapon in that group that you are strong enough to wield (see Weapon Details, following). If you are untrained in a weapon group, however, you take a downgrade penalty on attack rolls and inflict half damage (rounded down) when using a weapon from that group. If it’s a missile weapon, the range is cut in half as well.Weapon Details
The Weapons table summarizes the game statistics for the most common weapons in Thedastria. They are broken down by weapon group and the governing ability is noted in parentheses. The first entry, for example, is Axes Group (Body). When you attack with a weapon from this group, it’s a Special Skill: Axes test. The following details are provided for each weapon:Weapons Table
Axes Group
Weapon | Damge | Min. Body | Cost |
---|---|---|---|
Battle Axe | 2d6 | D6 | 1400 |
Throwing Axe | 1d6 | D6 | 1000 |
Two-hoofed Axe | 3d6 | D10 | 2000 |
Bludgeons Group
Weapon | Damge | Min. Body | Cost |
---|---|---|---|
Mace | 2d6 | D6 | 1200 |
Maul | 1d6 | D6 | 1400 |
Two-hoofed Maul | 2d6 | D10 | 1900 |
Bows Group
Weapon | Damge | Min. Mind | Cost |
---|---|---|---|
Crossbow | 2d6 | D6 | 2000 |
Long Bow | 1d6 | D6 | 1500 |
Short Bow | 1d6 | D4 | 900 |
Bucking Group
Weapon | Damge | Min. Body | Cost |
---|---|---|---|
Hoof | 1d3 | - | - |
Improvised Weapon | 1d6 | - | - |
Fighting Horseshoe | 1d3 | - | 400 |
Dueling Group
Weapon | Damge | Min. Body | Cost |
---|---|---|---|
Rapier | 1d6 | D4 | 1800 |
Sabot Gauche | 1d6 | - | 1100 |
Spiked Buckler | 1d6 | D4 | 1500 |
Heavy Blades Group
Weapon | Damge | Min. Body | Cost |
---|---|---|---|
Bastard Sword | 2d6 | D8 | 2000 |
Longsword | 2d6 | D6 | 1800 |
Two-hoofed Sword | 3d6 | D10 | 2300 |
Lances Group
Lance weapons are meant to be used while mounted. When used on hoof, they count as improvised weapons.Weapon | Damge | Min. Body | Cost |
---|---|---|---|
Heavy Lance | 2d6 | D10 | 2000 |
Jousting Lance | 1d6 | D4 | 600 |
Light Lance | 1d6 | D6 | 1200 |
Light Blades Group
Weapon | Damge | Min. Body | Cost |
---|---|---|---|
Dagger | 1d6 | - | 900 |
Shortsword | 1d6 | D4 | 1400 |
Throwing Knife | 1d6 | - | 1000 |
Pole Weapons Group
All pole weapons are two-hoofed weapons.Weapon | Damge | Min. Body | Cost |
---|---|---|---|
Glaive | 2d6 | D6 | 2300 |
Halberd | 2d6 | D10 | 2500 |
Military Fork | 2d6 | D8 | 1800 |
Spears Group
Weapon | Damge | Min. Body | Cost |
---|---|---|---|
Short Spear | 1d6 | D4 | 1200 |
Throwing Spear | 1d6 | D4 | 1200 |
Two-hoofed Spear | 2d6 | D6 | 2000 |
Staves Group
Weapon | Damge | Min. Body | Cost |
---|---|---|---|
Club | 1d6 | - | 100 |
Morningstar | 1d6 | D6 | 1100 |
Quarterstaff | 1d6 | - | 300 |
Ammunition
Weapon | Cost |
---|---|
Arrows (20) | 200 |
Bolts (20) | 300 |
Ranged Weapons
You can make ranged attacks with ranged weapons. These are weapons you either shoot at or throw at opponents. Due to the nature of ranged combat, these weapons require a few more details. Like, if you’re trying to hit something extremely far away, you will need to downgrade your attack die. You will also need to reload these weapons to use again. Only the crossbow will take a major action to reload; everything else uses a minor action. These times can be lessened with certain talents.Weapon Descriptions
Descriptions of the various weapons follow. Sometimes a weapon may represent a category of similar weapons. This is noted in the text.Table of Contents
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