Levitate Spell in Thedastria | World Anvil
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Levitate

Spirit Spells

You exert telekinetic force to move an inanimate object as though it were motivated by an invisible pair of hooves.  

Effect

  • When you cast levitate, you split your Magic Training die between yourself and the effective Body the object will have as you manipulate it. It can’t have an assigned a value less than D4. If your Magic Training talent is D4, its Body die is automatically D4 and you lose your die.
  • You can move a levitated object with a Speed equal to the roll of your Magic Training talent with a minimum of 1.
  • Once the spell is cast, moving the object is typically a minor action, unless you do something like attack with a levitating weapon, in which case it is a major action. Attack rolls are based on the Body you assigned when you cast the spell (depending on the type of weapon or object being animated), save that you use your Keen Knowledge: Spirit rather than the relevant weapon focus. Most objects do damage as improvised weapons. Weapons do their regular damage if you have that weapon group; otherwise they do improvised damage.

Side/Secondary Effects

  • You must be able to see the object in order to manipulate it; the spell ends if it moves out of your vision.
  • You cannot levitate anything that is both aware and able to animate itself (such as most creatures and ponies).
  • If you try to wrest an object from someone’s grasp, its holder may resist by making an opposed Body vs. Mind test. If successful, your spell ends immediately.
Material Components
5 MP
Related Discipline
Mage
Related School
Spirit
Related Element
Utility
Effect Duration
Ends at start of your turn; can extend for 1 MP at the start of your turn. Also ends immediately if moves out of your vision or object holder wins test
Effect Casting Time
Major Action
Applied Restriction
Difficulty: 6 Test: Body vs. Mind  Requirement: Mind Blast

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