The Animaterial Species in The Wraith Globe | World Anvil
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The Animaterial

The animaterial is a strange creature, one that is believed to be a mistake in Artuko's creation. The Animaterial is a strange goat-like, tentacled creature. It uses a compound called Tricolate to perform telekinesis and to make a 360-degree shield of small objects like daggers, pottery, shields, books, and branches. Depending on how the tricolate is burned, the surrounding area is manipulated in some way, in other words, telekinesis.

Basic Information

Anatomy

The body of The Animaterial is protected by a large number of rib-like tentacles when it is not provoked. When provoked, the tentacles unwrap and try to grab onto and strangle anything near to it. The Triscolate deposits are located on the body and can be burned to throw small objects at intruders.

Biological Traits

An adult Animaterial is normally about 6 feet tall and hovers about a foot off the ground, making the creature more intimidating and less likely for anything to attack the Animaterial.

Ecology and Habitats

The normal habitat of Animaterials are usually caves or areas tainted by dark magic.

Additional Information

Average Intelligence

An average Animaterial knows how to use telekinesis and how to survive in general from creation. However, some Animaterials are even able to communicate telepathically with other beings!

Perception and Sensory Capabilities

The eyes and head of the Animaterial are under thick natural armor plating with three slits for the eyes. The Animaterial hears through its horns, where it's ear canal is located.
Origin/Ancestry
Phasing from an alien aimension
Lifespan
45 years
Average Height
5.5 - 6.75 feet
Average Weight
175 - 250 Lbs.

Animaterial

Medium monstrosity, unaligned
Armor Class 14
Hit Points 26 (7d6 + 5) 6d6+5
Speed 4ft Hover: 35ft

STR
12 +1
DEX
17 +3
CON
16 +3
INT
13 +1
WIS
8 -1
CHA
6 -2

Saving Throws Dex. +3, Int. +2
Skills Arcana +2, Insight +3
Damage Vulnerabilities Radiant
Damage Immunities psychic, force
Condition Immunities charmed, paralyzed, poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Deep Speech
Challenge 2


Actions

Tentacle Grab +5 to hit, 2d6 Bludgeoning Damage 2d6 , Super Blast +3 to hit, 1d12 + 3 Force Damage 1d12+3 , pushes all creatures within 15 foot of Animaterial is pushed back 20 ft. Horns +2 to hit, 1d8 + 3 Piercing Damage 1d8+3 .

Reactions

Horned parry once per combat The Animaterial can parry an attack with it's hon and take half the original damage.


 

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