Still exploring the Copperhead Offices, Zan discovers his father was assigned to a ship coming from the country of Therrezia some months ago. Not all goes to plan. Brenlazar and Thorkel are both nearly killed, and the investigation doesn't get too far. The group barely make it out all in one piece, and as they flee, a strange shadowy figure appears briefly, soon followed by The Merchants Guild building being set aflame.