Tresdenor Manor
Tresendar Manor is one of the largest buildings in Phandalin. It was first inhabited by the Tresendar family, but after its abandonment, it served as a base for the Redbrands, as well as bugbears, goblins, and a recently removed nothic.
The manor is located at the end of the main eastern road, just beyond the Sleeping Giant tavern. The path leading to the manor remains curvy and elevated by one hill on top of another, unlike the rest of the village. Ruined from the outside, the manor still stands, but clearly in a poor, unmaintained state. It appears much more like a castle than a simple place of dwelling, and is surrounded by a handful of trees and shrubs. The floors are made of flagstone and the walls are well-made stone blocks.
The manor contains several rooms, and a stone staircase that leads to a large cellar, which is used to store food and drink. Just north of the storage room is a hall, which features a pit trap. At the end of the hall is a double set of doors with an angel etched into the panels. West of this room lays the ancient crypt, and the remains of the elders in coffins that was used as a place of rest for family members who had passed away, before being removed under the new owners. The doors are made of wood and the handles of iron. There were known to be two master keys that could be used to unlock the doors, but there were also secret doors that could be located around the cavern.
Tresendar Manor's cellar entry room holds many barrels of supplies and a large vat of clean water. There was also a secret passage to the southwest of the room. Directly adjacent to this room was a smaller room that was used for accommodating Redbrand bandits and storing additional supplies before they were expelled from the area. Apart from other common rooms and barracks, the only interesting places lay in the northwest, where there is a wizard's workshop and the former leader's quarters.
The building originally fell when orcs swarmed the caverns below the manor. Though he fought off many of the brutal creatures, Aldith Tresendar was slain, and his enchanted longsword, Talon, was lost to the ages. A century later, Redbrand Ruffians under the leadership of Glasstaff, occupied the manor. Although the uppermost rooms of the manor were unusable (such as the kitchen) after its abandonment, the basement garnered much usage by the bandits. As such, many additions were added to the cellar, such as barracks and workshops as described above until a band of adventurers cleared out the band and received the manor from the village for there services in re-establishing Wave Echo Cave.
Norbert Von Schnockingpants - Alchemy
Current Rooms
Alchemist's Lab
Escape Tunnel
Garden
Jail
Under Construction
Smithy
Alchemist's Lab
Escape Tunnel
Garden
Jail
Under Construction
Smithy
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