Arcane Gauntlet of Thadeus Gearspark
The Arcane Gauntlet of Thadeus Gearspark is a marvel of magical engineering, crafted to replace Captain Thadeus's lost left arm. Made of a lightweight but durable metal alloy, the gauntlet is adorned with intricate runes and sigils that glow softly with arcane energy. The fingers of the gauntlet are elongated and taper to fine points, resembling the wands of spellcasters, but with the added functionality of being seamlessly integrated into the prosthetic arm.
Mechanics & Inner Workings
Fire Wand (Index Finger)
Stats: Can produce flames with a range of 30 feet.
Uses: The Fire Wand can be used to launch bolts of fire at enemies, dealing 3d6 fire damage per use.
Relevant Information: The flames produced by the Fire Wand can ignite flammable objects and surfaces, potentially causing additional damage over time. Thadeus can also use the Fire Wand to create sources of light or to start controlled fires for tactical purposes.
Uses: The Fire Wand can be used to launch bolts of fire at enemies, dealing 3d6 fire damage per use.
Relevant Information: The flames produced by the Fire Wand can ignite flammable objects and surfaces, potentially causing additional damage over time. Thadeus can also use the Fire Wand to create sources of light or to start controlled fires for tactical purposes.
Water Wand (Middle Finger)
Stats: Can conjure water with a range of 30 feet.
Uses: The Water Wand can be used to create a stream of water capable of extinguishing flames, cleaning surfaces, or providing hydration. It can produce up to ten gallons of water per use.
Relevant Information: Thadeus can also use the Water Wand to manipulate water sources in the environment, such as redirecting streams or creating barriers of water to impede enemies.
Uses: The Water Wand can be used to create a stream of water capable of extinguishing flames, cleaning surfaces, or providing hydration. It can produce up to ten gallons of water per use.
Relevant Information: Thadeus can also use the Water Wand to manipulate water sources in the environment, such as redirecting streams or creating barriers of water to impede enemies.
Air Wand (Ring Finger)
Stats: Can create gusts of wind with a range of 30 feet.
Uses: The Air Wand can be used to generate bursts of wind capable of pushing objects or creatures away. It can create a 15-foot cone of wind with a strength equivalent to a storm winds, pushing creatures of Medium size or smaller up to 15 feet away.
Relevant Information: Thadeus can use the Air Wand to manipulate the trajectory of projectiles or to create barriers of wind to deflect incoming attacks. He can also use it to create a calming breeze in hot environments or to disperse harmful gases or vapors.
Uses: The Air Wand can be used to generate bursts of wind capable of pushing objects or creatures away. It can create a 15-foot cone of wind with a strength equivalent to a storm winds, pushing creatures of Medium size or smaller up to 15 feet away.
Relevant Information: Thadeus can use the Air Wand to manipulate the trajectory of projectiles or to create barriers of wind to deflect incoming attacks. He can also use it to create a calming breeze in hot environments or to disperse harmful gases or vapors.
Earth Wand (Little Finger)
Stats: Can summon stones with a range of 30 feet.
Uses: The Earth Wand can be used to conjure small stones or rocks, launching them at enemies to deal bludgeoning damage. Each use of the Earth Wand deals 5d6 bludgeoning damage and has a maximum range of 60 feet.
Relevant Information: Thadeus can use the Earth Wand to create barriers or obstacles in the environment, such as cover or makeshift bridges. He can also use it to trigger traps or to destabilize terrain, causing rocks or debris to fall on enemies.
The gauntlet has a maximum of three uses in any variety per short rest.
Uses: The Earth Wand can be used to conjure small stones or rocks, launching them at enemies to deal bludgeoning damage. Each use of the Earth Wand deals 5d6 bludgeoning damage and has a maximum range of 60 feet.
Relevant Information: Thadeus can use the Earth Wand to create barriers or obstacles in the environment, such as cover or makeshift bridges. He can also use it to trigger traps or to destabilize terrain, causing rocks or debris to fall on enemies.
The gauntlet has a maximum of three uses in any variety per short rest.
Significance
Magical Properties
Wand-Fingers: Each finger of the gauntlet functions as a magical wand, capable of channeling arcane energy to produce various effects. Thadeus can activate the wands individually or in combination, allowing for a wide range of spell-like abilities without the need for verbal or somatic components.
Elemental Affinity: The gauntlet is attuned to the elemental forces of air, fire, water, and earth. Thadeus can channel these elemental energies through the wands to produce corresponding effects, such as gusts of wind, bursts of flame, streams of water, or showers of stone.
Versatility: The Arcane Gauntlet of Thadeus Gearspark can replicate the effects of several low-level spells commonly associated with each elemental affinity. For example, the fire wand can produce flames akin to a produce flame spell, while the water wand can conjure water as create or destroy water.
Rechargeable: The gauntlet's magical energy can be replenished through rest or by absorbing ambient magical energy from the environment. Thadeus can also recharge the gauntlet by channeling his own magical energy into it, allowing for sustained use during extended engagements.
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