Light Hammer
DnD 5e SRD
Light Hammer
Adventuring Gear Light, Thrown
Dazing Blow:
As an action, you may make a single
ranged weapon attack with a light hammer. If the attack
hits, the target must make a Constitution saving throw or
be incapacitated until the end of its next turn.
Sunder Joints:
When you make a melee weapon attack
with a light hammer against a creature in medium or
heavy armor, you may choose to damage the joints of
their armor instead of dealing damage to the creature. If
the attack hits, the creature’s movement is reduced by 10
feet until the end of their next turn. This reduction is not
cumulative. Common
| Type | Damage | Damage | Range | Properties |
|---|---|---|---|---|
| None | 1d4 | Bludgeoning | 20/60 ft | Light, Thrown
Dazing Blow:As an action, you may make a single ranged weapon attack with a light hammer. If the attack hits, the target must make a Constitution saving throw or be incapacitated until the end of its next turn.Sunder Joints:When you make a melee weapon attack with a light hammer against a creature in medium or heavy armor, you may choose to damage the joints of their armor instead of dealing damage to the creature. If the attack hits, the creature’s movement is reduced by 10 feet until the end of their next turn. This reduction is not cumulative. |
Cost: 2 gp Weight: 2 lb

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