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Light Hammer

DnD 5e SRD

Light Hammer

Adventuring Gear Light, Thrown

Dazing Blow:

As an action, you may make a single ranged weapon attack with a light hammer. If the attack hits, the target must make a Constitution saving throw or be incapacitated until the end of its next turn.

Sunder Joints:

When you make a melee weapon attack with a light hammer against a creature in medium or heavy armor, you may choose to damage the joints of their armor instead of dealing damage to the creature. If the attack hits, the creature’s movement is reduced by 10 feet until the end of their next turn. This reduction is not cumulative. Common

Type Damage Damage Range Properties
None 1d4 Bludgeoning 20/60 ft Light, Thrown

Dazing Blow:

As an action, you may make a single ranged weapon attack with a light hammer. If the attack hits, the target must make a Constitution saving throw or be incapacitated until the end of its next turn.

Sunder Joints:

When you make a melee weapon attack with a light hammer against a creature in medium or heavy armor, you may choose to damage the joints of their armor instead of dealing damage to the creature. If the attack hits, the creature’s movement is reduced by 10 feet until the end of their next turn. This reduction is not cumulative.

Cost: 2 gp Weight: 2 lb


 
Item type
Weapon, Ranged

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