Iris
"What? You think this work is going to do itself? Hmph! There's no such fairy who'd finish somebody's work off while they go dozing off. Forget your wild ideas and get your nose to the grindstone."Real Name: Iris
Homeland: Dream Castle
Race: N/A
Specialties: Dream Magic
Role: Healer
Education: N/A
Physical Strength: Average
Mobility: Average
Physiological Endurance: Above Average
Psychological Endurance: Average
Endurance Physical: Average
Tactical Planning: Average
Combat Skill: Average
Combat Experience: 1 Year
Originium Adaptability: High
Infection Status: (Sp)
HR - Overview
A Victorian caster specializing in a peculiar branch of true magic not arts. Iris first contacted us while looking for an Elite Operator. In the beginning, we thought this Operator would be Iris's direct blood relative, perhaps a family member once removed, or the beneficiary of her will. After deeper discussion, though, Iris informed us that she'd come to return an Operator's safe-kept item—a handcrafted radio she was given by that person as a child. The only information she knew was this Operator's real name and external appearance; however Iris's true age may be older than that of the radio before us. As for how she received this item from the Operator twenty years ago, before the technology was even invented, or why she's returning it two decades later, we haven't the faintest clue. Many questions still remain for us who is this girl, where did she really come from, what are the full details of the old Victorian fairy tale she seems to be following to the letter? However, while Iris is here, we have an obligation to her and our fallen Elite Operator to aid in the transfer of this property's ownership. Until this matter is resolved, alongside other personal issues involving her homeland, Iris has been requested to stay with us for the long term. After consulting with her, we've proceeded to register her as a Reserve Operator. Since becoming an interim Operator, Iris has had free movement privileges in the common areas aboard. Her favorite place is the glistening golden playroom and the garden, and she'll accompany any children there in play. For those children receiving treatment aboard these times of carefree happiness deserve to be cherished. Outside of when a mission requires her, sometimes works as teacher or aid for children she sings songs for them, tells them stories, gives them sweets. She favors spending time with them to the point that for a period, the Security Department were skeptical of Iris's true intentions aboard. After conducting a meticulous investigation, they realized that Iris 'tried' no more than to ask the children if they had anything they'd be forced to give up before too long; perhaps this has some relation to her 'duty.' Most people who've lived in Victoria before have heard a fairytale that goes like this: "Good children may enter a castle in their dreams, be welcomed by the castle's master, and have a merry time. When waking, about to leave the castle, they may choose to leave their own most precious belongings to the castle and make an agreement with its master, the agreement being something like this: at some precise time when they've grown up, they'll receive this gift from the castle's collection, from their childhood." As for the details, Iris's conduct bears some similarities to this fairytale, but seeing as many parts of Victoria's own fairytales would pain the heart, we have no understanding of this fairytale's full picture, nor secure motive. It may be more appropriate to treat it as Iris's individual behavior for now. But it is not all sweetness and light for Iris, as much as she might try to convince you otherwise her powers and race can the potential to cause mass harm were she to misuse them. Both her and Nighmare have can able to induce/force sleep in people and control the contents of their dreams and keep them there for extened lengths of time. After that, Iris may fully apply the most important part of her ability: operating dreamlands. Unlike Nightmare, Iris has much greater control over these dreamlands and many abilities tied to the dreamlands. This ability can put off many people when they first hear it, since falling asleep and giving rise to a dreamland is one internalized expression of the unconscious mind, and if someone could mess around in it, to put it loosely, it wouldn't be much different from indirectly controlling someone. But we believe Iris wouldn't do that—a conclusion we've come to after her arriving at Pillar of Dawn, and our interaction with her. She's never shown such inclinations in her nature, and going by our surface understanding, her duty and dignity wouldn't allow her to play want only with others' dreamlands. But, as Operator Nightmare has stated "Even among the most beloved are fairytales there are many that would strike last fear into people. Even if she only 'claims' to knows the revisions, sanitized and upright editions, their contents portraying wonderlands that would never exist upon this world." We still don't know just what kind of duty Iris shoulders, but out of respect for her, we have not asked her to disclose the details. Perhaps at a more fitting time, she'll pass this information on to the relevant Pillar of Dawn personnel.However, if you’re able to get on her level and take her outlandishness in stride, you’ll have a fierce friend who’s ready to make your dreams of victory into a reality. - Warfrain When you told me we were fighting for the fate of the world. I did not believe you. First Myrtle and Nian, now Iris and Highmore. With the allies you have now I would be a fool if I still did not believe. - Unknown Bard
Personality Characteristics
Likes & Dislikes
Hobbies
- Collecting teacups, books, figurines, dolls and novelty items.
- Writing children books, pictures book, plays and other books.
- Driving.

Age
43 - Unknown
Children
Sex
Female
Eyes
Blue Eyes with White Diamonds
Hair
Magical Long Wavy with Curly
Skin Tone/Pigmentation
Fair
Height
66in / 167cm
Weight
20kg
Quotes & Catchphrases
Protecing a paradise or fragile dreams is never an easy thing but none who proceeded me have given up on a promise or dream in fear of its difficulty.
Wonderful things let people yearn and give them hope. In awful circumstances like these, ensuring people hold onto their longing for wonderful things is, I think, essential.
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