Tieflings are human-based planetouched. Humans that were infused with the touch of the fiendish planes. Tieflings were known for their cunning and personal allure, which made them excellent deceivers as well as inspiring leaders.
Physical Traits
Anatomy and Morphology
Some tieflings look like normal humans, most retained physical characteristics derived from their fiendish ancestor, with the most common such features being horns, non-prehensile tails, and pointed teeth. Some tieflings also have eyes that were solid orbs of black, red, white, silver, or gold, while others have eyes more similar to those of humans. Other, more unusual characteristics include a sulfurous odor, cloven feet, or a general aura of discomfort they left on others.
In many other ways, tieflings were similar to humans physically. Tieflings are, on average, just as tall as humans, from 170‒190 cm and weighed just a little bit heavier at 64‒100 kg. Tiefling skin can be human-like in color, or extend past normal human colors into chromatic hues as well. Tiefling hair is comonly dark blue, red, or purple.
Biology and Aging
Tieflings develop at the same rate as humans reaching early addulthood after 20 years and can live 20-40 years longer than humans. A tiefling is born when the child of human parents has infernal magic in their bloodline, either from a tiefling parent or other devilish influence in their ancestry. Tiefling bloodlines are able to skip multiple generations, and sometimes a tiefling child is born to parents that have no clear connection with the
Nine Hells.
Habitat
Tieflings are similarily addaptable as humans and are able to live almost everywhere. They are more succeptable to magical energies in their environment, especially to sources of divine power, which can ifluence their minds and souls in a mirad of ways.
Diet
Tieflings eat the same things as humans.
Sapient Traits
History
Tieflings have exsited on Dunia for close to five centuries, with the comming of Babylon, and the Pact of the Blood War.
Babylon, the First Devil was able to gain influence on Dunai by first seducing humans into making a pact with him, and since then Tieflins became linked with the blood of humanity. The Lords of the
Nine Hells use tieflings to exert their divine influence onto the material plane, although the tiefling is rarely a willing participant in such schemes. Tieflings do not have their own societies since they are born to humans and do not have the numbers to fully separate themselves as a people. However, tieflings do tend to leave their homes to find fortune elswhere and often find the company of likeminded tieflings when they do.
Manerisms
Tieflings have a number of abilities gifted to them by their fiendish heritage. By and large, tieflings are alluring and intelligent creatures, with a seductive aura in spite of their obviously fiendish ancestry. Most tieflings are aware from an early age that they were different from others around them, and were given to strange urges and desires because of their unusual ancestry. How a family would react to the birth of a tiefling child depends on the culture they were born in. Some cultures see the birth of a tiefling as sign of potential, while others fear and mistrust the child. Regardless, tieflings rarely feel truely at home in with their families, since they can sometimes hear the whispers of their fiendish ancestors in their minds. Most choose to leave their homes, and live a life of adventure instead.
Values and Traits
Tieflins are aluring and pasionate. They have the following traits:
- Always the Outsider
- Wispers in your Mind
- Seductive
Naming Conventions
Dependent on culture. Infernal is a smooth language that sound rough but suave when spoken, and many tieflings choose an Infernal nickname.
Beauty/Gender Ideals
Tieflings have the same gender and beauty ideals as humans. Some tend to emphesise their fiendish features when they feel comfortable expressing them. Others who wish to blend in with humans often cover those features up.
Relationship Ideals
Tieflings are loners, who's thoughts isolate them from those around them. They tend to make a small group of close friends, and have little qualms about severing those connections if necessary.
Ancestry
Size
Medium
Speed
30 ft. walking
Darkvision
60 ft.
Ancestral Language
Infernal
The Devil's Tongue
You gain proficiency in the Persuation and Deception skills. You gain expertise in one of these skills.
Fiendish Legacy
You are the recipient of a legacy that grants you supernatural abilities. Choose a legacy from the Fiendish Legacies table. You gain the level 1 benefit of the chosen legacy. When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the legacy).
Lineage |
Level 1 |
Level 3 |
Level 5 |
Abyssal |
You have Resistance to Poison damage. You also know the Poison Spray cantrip. |
Ray of Sickness |
Hold Person |
Chthonic |
You have Resistance to Necrotic damage. You also know the Chill Touch cantrip. |
False Life |
Ray of Enfeeblement |
Infernal |
You have Resistance to Fire damage. You also know the Fire Bolt cantrip. |
Hellish Rebuke |
Darkness |
Otherworldly Presence
You know the Thaumaturgy cantrip. When you cast it with this trait, the spell uses the same spellcasting ability you use for your Fiendish Legacy Trait.
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