Shields - Skysteel Runes
Uncommon Runes (Gust)
Rune of Perseverance
Requires 1 slotRequires skysteel equipment
The wearer has resistance against thunder and lightning damage.
Rune of the Breaching Wind (Gust)
Requires 1 slotRequires skysteel equipment
As part of the attack action, the wearer can replace one attack with the folowing action. They can fly up to 50 ft., and slam the air or ground with their shield. This generates a blast of wind that hits every creature within 10 ft. of the wearer. Each of these creatures must make a DC 14 Strength saving throw. On a failed save, they take 2d8 bludeoning damage and are knocked prone. If these creatures are flying while being knocked prone, they lose their flying speed until the start of their next turn, instantly plumiting 500 ft. downward. On a successful save, the creatures take half damage and are not knocked prone. This ability recharges on a long rest.
Rune of the Warding Winds
Requires 1 slotRequires skysteel equipment
The wearer can use an action to cast the spell Warding Wind on themselves without spending a spell slot.
Rune of the Windwalker
Requires 1 slotRequires skysteel equipment
The wearer can hover in the air, and fly their walking speed in a horizontal direction. They cannot move upwards in any direction. They must move downwards between 5 and 60 ft. per round, this downward movement does not cost the wearer any movement. This ability prevents falling damage while the wearer is not incapacitated.
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