Potion - Very-rare
Potion of Longevity
Use: Bonus ActionSuspended in this amber liquid are a scorpion's tail, an adder's fang, a dead spider, and a tiny heart that, against all reason, is still beating. These ingredients vanish when the potion is opened. When you drink this potion, your physical age is reduced by 1d6 + 6 years, to a minimum of 13 years. Each time you subsequently drink a potion of longevity, there is 10 percent cumulative chance that you instead age by 1d6 + 6 years.
Potion of Possibility
Use: Bonus ActionWhen you drink this clear potion, you gain two Fragments of Possibility, each of which looks like a Tiny, greyish bead of energy that follows you around, staying within 1 foot of you at all times. Each fragment lasts for 8 hours or until used. When you make an attack roll, an ability check, or a saving throw, you can expend your fragment to gain advantage. Alternatively, when an attack roll is made against you, you can expend your fragment force the attacker to roll at disadvantage. If the original d20 roll has advantage or disadvantage, you can upgrage this to Tripple Advantage/Disadvantage. While you have one or more Fragments of Possibility from this potion, you can’t gain another Fragment of Possibility from any source.
Potion of Protection
Use: Bonus ActionA steel grey, mirky liquid with tiny, yellow, green, red, blue, purple, white and black beads floating around in it. Drinking this potion grants the drinker resistance to all damage types, and immunity to all status effects apart from prone, grappeled, restrained or unconsious for 1 minute.
Potion of Speed
Use: Bonus ActionThe potion's yellow fluid is streaked with black and swirls on its own. When you drink this potion, you gain the effect of the Haste spell for 1 minute.
Superior Potion of Mana
Use: Bonus ActionVibrant blue and deeply purple, raging with a storm of white and silver swirls. When agitated, it lets out a burst of bright purple light. After drinking this potion, the user regains 8 spell levels similar to the wizard’s Arcane Recovery or regains 10 sorcery points. A creature can consume one Potion of Mana between Long Rests.
Potion of Truesight
Use: Bonus ActionThe liquid of this potion shines with a bright white light. Drinking this potion grants truesight with a range of 120 feet for 1 hour.
Potion of Vitality
Use: Bonus ActionThis potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat. Drinking this potion removes all exhaustion from the drinker and removes any conditions aflicting them. For the next 24 hours, the drinker has double the normal amount of hit die to expend during short rests and regains the maximum number of hit points for any Hit Die you spend.
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