Poisons - Rare
Burnt Othur Fumes
Use: ActionType: Inhaled - Gas
A creature subjected to this poison must succeed on a DC 14 Constitution saving throw or take 10 (3d6) poison damage, and must repeat the saving throw at the start of each of its turns. On each successive save, the character reduces the damage taken by 1d6. After three successes, the effect stops.
Deadly Poison
Use: Bonus ActionType: Injury
The user can coat one weapon or one set of ammunition in the poison. Once applied, the poison retains potency for 1 minute before drying. A creature hit by the poisoned weapon or ammunition takes an additional 1d12 poison damage.
Devil’s Powder
Use: ActionType: Inhaled - Powder
A hyper fine, red powder with a faintly smoky aroma, this powder is to be blown into the face of the target before dispersing harmlessly into the air. The target has to make a DC 15 Charisma Saving throw. On a failed save, the target experiences an altered version of reality where it perceives the world as a hellscape inhabited by foul creatures. The target becomes extremely vulnerable to intimidation, aggressive forms of persuasion and deception for 1 hour, granting anyone using agressive Persuasion, Deception or Intimidation checks advantage. On a successful save, the target becomes slightly paranoid and skittish.
Sunstarved Poison
Use: Bonus ActionType: Injury
This poison was typically used by Mountain Dwarves. It is made of a deadly cave fungus. The user can coat one slashing or piercing weapon or 1 piece of ammunition in the poison for one use. Once applied, the poison retains potency for 1 minute before drying. A creature subjected to this poison must succeed on a DC 18 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
Essence of Ether
Use: ActionType: Inhaled - Powder
A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 8 hours. The poisoned creature is unconscious. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
Magebane
Use: ActionType: Ingested
This potion looks like red wine but smells like old boots. Upon drinking it, the consumer gains the mage slayer feat for 1 minute. When a creature within 5 feet of you casts a spell, you can use your reaction to make a melee weapon attack against that creature. When you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration. You have advantage on saving throws against spells cast by creatures within 5 feet of you.
Oil of Taggit
Use: ActionType: Contact
A creature subjected to this poison for 6 seconds must succeed on a DC 15 Constitution saving throw or become Poisoned for 24 hours. The Poisoned creature is Unconscious. The creature wakes up if it takes damage.
Thessaltoxin
Use: ActionType: Injested
A creature subjected to the poison must succeed on a DC 15 Constitution saving throw or take on a new form as if affected by the polymorph spell. The creature’s new form is a random beast or a creature it has seen within the last 24 hours (as chosen by the DM). This transformation lasts until the end of the target’s next long rest. This effect is not subject to dispel magic or remove curse, but a greater restoration spell or specific antitoxin restores the creature to its original form.
Torpor
Use: ActionType: Ingested
A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 12 hours. The poisoned creature is Incapacitated.
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