Poisons - Common
Basic Poison
Use: Bonus ActionType: Injury
The user can coat one weapon or one set of ammunition in this poison. Once applied, the poison retains potency for 1 minute before drying. A creature hit by the poisoned weapon or ammunition takes an additional 1d4 poison damage.
Biza’s Breath
Use: ActionType: Inhaled - Gas
A creature subjected to this gas must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute (save end of turn). The poisoned creature must use its action to make a melee attack against a randomly determined creature within its reach. If there is no other creature within its reach, the poisoned creature does nothing on its turn.
Liquid Paranoia
Use: ActionType: Ingested
A creature who ingests this poison is inflicted with the frightened condition, with the source of fear being the next humanoid it sees within 5 minutes of ingestion. The creature must make a DC 13 Wisdom saving throw. On a failed save the fear lasts for 1 hour or half as long on a success.
Comments