Ethnicity
You grew up among the
Free People of the Broken Coast. Your people do not fear the Stormwinds that broke the coasts of your home. They learned that even such colossal threats can be managed, and profited from when you posses the skills and knowledge required to do so. Ingenuity and adaptability are highly valued by your people. The winds bring power with them, and your people have spent generations to learn how to harnessing that power. For wealth, advancement and the prosperity of the Free People.
Backgrounds
Stormwind Sailor
You have sailed on ships since you were old enough to walk. Merchant vessles, warships, trading barges, you have served on them all. The Storming Sea holds no secrets for you. The Stormwinds terrify and inspire you. The life of a sailor is hard, but there are beautiful vistas, lifelong friends, and boisterous singing and drinking after a hard days work.
Social Stratum
Lower Strata
Language
Freespeak
Ability Scores
+1 Inteligence, +2 and +1 to allocate freely
Skill Proficiencies
Acrobatics, Sleight of Hand
Tool Proficiency
Choose two: Carver's Tools, Cartographer's tools, Cook's Utensils, Maritime Vehicles
Starting Equipment
Club or Dagger, Rope, Spyglass, 2 Toolsets, Commoner's clothes.
Starting Coin
1 Silver Coin
Feats
Origin Feat
Choose 1 Origin Feat from the PHB 2024. Suggestion: Alert, Musician,
Sure-footed
While aboard any vessel (including seafaring and airships), you gain a +1 bonus to AC, and a +1 bonus on attack rolls, ability checks and saving throws. In addition, you have advantage on any ability check or saving throw against loosing your footing, or being knocked prone.
Sparklock Gunsmith
You were an engineer who produced the revolutionary Sparklock firearms, an advanced version of the flintlock fireams built from Soulstones harvested on the Broken Coast. These have the potential to change warfare forever, and few people have access to them. You have both the training to use these weapons and the connections required to build and maintain them. Your extensive knowledge on mechanics, and balistics can be used to produce special ammunition that puts the destructive power of a spellcaster in the hands of mundane folk.
Social Stratum
Middle Strata
Language
Freespeak
Ability Scores
+1 Intelligence, +2 and +1 to allocate freely
Skill Proficiencies
Business, Slight of Hand
Starting Equipment
Chambered pistol or Chambered rifle, Tinker's Tools, Merchant's clothes.
Starting Coin
1 Bag of Silver
Feats
Origin Feat
Choose 1 Origin Feat from the PHB 2024. Suggestion: Savage Attacker, Skilled
Sparklock Specialist
You start with an expesive and rare Sparklock firearm. You have the ability to maintain these weapons, and gain the option to craft unique firearm bullets with your Tinker's Tools.
Soulstone Artificer
You have spent you time in the artificer workshops crafting magical contraptions, reigniting the wondrous Age of Magic. The Soulstones harvested from the Storming sea are transformed into tools that give mundane people the power of the Arcane at their beckon call. You have extensive experience with magical technology, and know how to produce wondrous items.
Social Stratum
Middle Strata
Language
Freespeak
Ability Scores
+1 Inteligence, +2 and +1 to allocate freely
Skill Proficiencies
Arcane, Lore
Tool Proficiency
Jeweler's Tools
Starting Equipment
A wonderous item, Jeweler's Tools, Merchant's clothes
Starting Coin
1 Bag of Silver
Feats
Magic Initiate
Two Cantrips. You learn two cantrips of your choice from the Wizard spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat's spells (choose when you select this feat).
Level 1 Spell. Choose a level 1 spell from the wizard spell list. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have.
Spell Change. Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list.
Wonderous Creator
You have the ability to craft unique wonderous items from harvested Soulstones. You start with one such item (Uncommon, Tier 1). The DM will give you a few options to choose from.
Guilder
Through hard work and the right connections, you were able to secure a position in the offices of the Free City Merchant Guilds. You are well versed in the politics of the College of Guildmasters, and bureaucracy is your bread and butter. Surrounded by merchants, tradesfolk, and high earners from an early age, you have developed a talent for business. Connections with the powerfull and rich can always be used to enrich oneself further.
Social Stratum
Upper Strata
Language
Freespeak
Ability Scores
+1 Inteligence, +2 and +1 to allocate freely
Skill Proficiencies
Business, Persuasion
Tool Proficiencies
Economist's kit
Starting Equipment
Economist's kit, Paper, Ink & quill, Fine clothes.
Starting Coin
1 Gold Coin
Feats
Origin Feat
Choose 1 Origin Feat from the PHB 2024. Suggestion: Lucky, Skilled
Comes From Money
You come from a rich and influential family, and have the connections, education and mannerisms necessary to work in the upper crust of society. Such a position comes with priveleges and duties, and leaves social markers that others can recognise. Your fellow elites will see you as one of their own, even across cultures. However, the common folk will recognise you as different from them.
It is much easier for your character to move among the upper stata of society, but more difficult to gain the trust of people from the lower strata. You automatically succeed on any etiquette (Performance) skill checks to engraciate yourself with characters from the Upper Strata. Conversely, you are sometimes required to make similar checks to interact with characters from the Lower Strata.
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