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Metal Armour - Common

Common Augmentations

Cast-Off
Requires 1 slot
The wearer can doff this armour as an action, rather than the full doffing time.  
Cleansing
Requires 1 slot
As an action, the wearer can remove any dirt, grime, liquid, or unwanted smell from their person.  
Cushioning Breeze
Requires 1 slot
Requires material or ingredient from a creature with an innate flying speed
If the wearer falls 20 ft. down, the armour will automatically cast the spell feather fall on the wearer.  
Engraving of Supernatural Shielding
Requires 1 slot
The armour can reduce incomming damage of certain damage types. Choose one of the folowing sets during the augmenting: fire and cold, radiant and necrotic, acid and poison, lightning and thunder, force and psychic. The wearer can use their reaction to reduce a single source of the chosen damage types by 3 (reduction before resistance).  
Extravigantly Crafted
Requires 1 slot
Crafting Cost 1 Gold Coin
The armour is adorned with riches and finery. For example, echings of precious metals, set with gemstones, or accesorised with silks. This makes the armour count as a suitible outfit for mingling with the Upper Class. These fineries are protected from damage during combat, only being irreparably damaged when the armour is completely destroyed.  
Infernal/Celestial Inscription
Requires 1 slot
The armour is inscribed with glowing Infernal, or Celestial markings. The wearer can cast the cantrip taumaturgy at will.  
Invoke Boldness
Requires 1 slot
The wearer can cast the spell heroism on themselves as a 1st-level spell. This ability can be used once per long rest.  
Luminecent
Requires 1 slot
As an action, the wearer can light up or dim a predetermined pattern on the armour. This pattern sheds bright light for 10 ft. and dim light for another 10 ft. The wearer has disadvantage on Stealth checks against being seen while the armour is lit up.  
Mariner's Armour
Requires 1 slot
Whenever the wearer starts their turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface.  
Rederecting Surfaces
Requires 1 slot
The wearer has a +1 bonus to AC while taking the Dodge action.  
Smouldering
Requires 1 slot
Wisps of harmless, odorless smoke rise from this armor while it is worn. The wearer can cast the spell fog cloud centered on themselves as a 1st-level spell. This spell can be cast once per long rest.  
Strengthened Frame
Requires 1 slot
As a Reaction, the wearer can gain advantage on Athlethics checks and Strenght saving throws for 1 hour. This ability can be used once per long rest.  
Striding
Requires 1 slot
The wearer can cast the spell Longstrider on themselves as a 1st-level spell once per long rest, and their speed isn't reduced if they are encumbered.  
Temperate
Requires 1 slot
The wearer experiences the environmental temperature as whatever temperature is most pleasant for them. This will not protect them against elemental damage, such as spells like Cone of Cold, getting burned by fire, or falling in lava, but it will protect them from overheating in a dessert or suffering hypothermia after falling in ice cold water.  
Whispered Message
Requires 1 slot
The wearer can cast the cantrip message at will.

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